Made /thru work better.
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@@ -329,7 +329,7 @@ public class WorldEdit {
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// Go through a wall
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} else if (split[0].equalsIgnoreCase("/thru")) {
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checkArgs(split, 0, 0, split[0]);
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if (player.passThroughForwardWall(300)) {
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if (player.passThroughForwardWall(6)) {
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player.print("Whoosh!");
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} else {
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player.printError("No free spot ahead of you found.");
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