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SteamWar/FastAsyncWorldEdit
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288 Commits 2 Branches 0 Tags
b26624bc9b5ed7cabc1f4e3d0ba568822151832a
Commit Graph

11 Commits

Author SHA1 Message Date
sk89q
da4480ab49 Did some minor Vector optimization. 2011-01-08 10:59:06 -08:00
sk89q
ac4e6e8ddf Cleaned up some code, changed WorldEdit to be world-aware (finally). 2011-01-01 10:33:18 -08:00
sk89q
cca5f157f4 Clamped Y for //expand and //contract operations. 2010-10-25 01:07:10 -07:00
sk89q
a34f977b94 Added //move and //moveair. 2010-10-18 13:51:43 -07:00
sk89q
3ad6577be6 Changed //cyl and //hcyl to respect boundaries. 2010-10-17 17:39:20 -07:00
sk89q
aa63f886ec Fixed floating point inaccuracy error with getBlock#(), fixed //rotate. 2010-10-17 15:17:24 -07:00
sk89q
d1eca7c429 Changed everything to use BaseBlock, which supports block data and soon some tile entity data. 2010-10-13 16:49:35 -07:00
sk89q
598f4aa6cd Changed the clipboard so it doesn't store min/max anymore, just origin and offset. Added /editrotate. 2010-10-13 10:08:53 -07:00
sk89q
bd9a90f01d Re-implemented /forestgen in Java. This version does not replace existing blocks. Undo system fixed. 2010-10-12 22:38:05 -07:00
sk89q
6ab19fd52d Added /editexpand and /editcontract. 2010-10-12 21:41:06 -07:00
sk89q
68dcce31f8 Removed Point/BlockPoint to Vector/BlockVector. 2010-10-12 18:03:56 -07:00
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