4a8931a55a
Added a ##tag parser Pattern. gives a random combination using the blocks from the tag with an equal distribution.
Matthew Miller
2019-01-31 22:27:41 +10:00
2bae161e5c
Make biome changes undoable
Brokkonaut
2019-01-21 19:07:29 +01:00
0b9607affd
Use 3 wool block variables instead of array
orthoplex64
2018-12-31 19:36:41 -06:00
26d4ea101e
Fixed the bundle being directly used outside of the registry system.
Matthew Miller
2018-12-23 21:43:20 +10:00
53308416ff
Start work on modularising masks and patterns
Matthew Miller
2018-12-23 18:56:26 +10:00
d5e4c76bfe
Allow a pattern for the leave-id of //move
Matthew Miller
2018-12-22 17:26:02 +10:00
d80ac24c63
Pass the exception converter through more.
Matthew Miller
2018-12-21 17:31:27 +10:00
9c3964d330
Added a way to get the spawn position of a world
Matthew Miller
2018-12-21 17:05:30 +10:00
c935e381b7
Added a method to teleport entities across worlds.
Matthew Miller
2018-12-21 16:56:10 +10:00
7a9bd226ce
Update draw.js and roof.js
Matthew Miller
2018-12-20 13:43:01 +10:00
45f1de6009
Move the pasting system over to WorldEdit, and add a /we report command. Currently only reports system status and the config. Need to add a platform reporter system.
Matthew Miller
2018-12-18 19:28:55 +10:00
54142c8669
Added a display name to Actors
Matthew Miller
2018-12-18 17:36:53 +10:00
bc3562eb57
Few fixes for FastModeExtent.
Matthew Miller
2018-11-15 19:18:22 +10:00
e88b8c961d
Added "fast mode corrections"
Matthew Miller
2018-10-15 20:50:09 +10:00
346eee8953
Added the multi-staging from the multipass2 branch
Matthew Miller
2018-10-15 16:12:21 +10:00
63bf01fdaf
Check by setting blocks with BlockBagExtend for changed materials.
JOO200
2018-12-05 17:09:06 +01:00
b276907dcd
Filter out commands that the player doesn't have permissions for. Workaround for a Spigot issue.
Matthew Miller
2018-12-05 16:32:20 +10:00
e9fbde3ac8
Remove recursion in VaultResolver
Kenzie Togami
2018-11-30 13:15:05 -08:00
10484eb58b
Added a Vault resolver to WEPIF. Means any Vault-enabled perm plugin will theoretically work with it
Matthew Miller
2018-11-18 15:58:15 +10:00
f3c633582e
Finish removal of PlayerDirection, and partially added diagonal support back to commands. (Other minor changes to WorldEdit-Sponge and FAVS)
Matthew Miller
2018-11-12 12:38:13 +10:00
13bf8429ce
Fixed serialisation of vectors.
Matthew Miller
2018-11-05 23:27:03 +10:00
e724b1f1cd
fix NPE when reading sponge schematics with tile entities or entities
Gerrygames
2019-02-01 13:40:22 +01:00
e53535319d
Plenty of changes to core block behavior to become more compatible with upstream WorldEdit (still more to be done!)
IronApollo
2019-01-31 10:08:58 -05:00
f3ec5bbdde
Added a ##tag parser Pattern. gives a random combination using the blocks from the tag with an equal distribution.
Matthew Miller
2019-01-31 22:27:41 +10:00
6046fa1cec
Only copy entities from within the region
Cygaan
2019-01-28 17:36:39 +01:00
d48ea909b5
Actually filter out players, not everything else
Cygaan
2019-01-28 17:31:29 +01:00
fadcf1a1db
Change CI link to enginehub.
Wizjany
2019-01-23 16:21:37 -05:00
eb0223803a
Back to SNAPSHOT for continued development
Matthew Miller
2019-01-22 22:08:33 +10:00
6bbf29b40e
Bump to Beta 5
Matthew Miller
2019-01-22 22:01:15 +10:00
2f9c7f19f5
Added support for 'rotation' BlockState values.
Matthew Miller
2019-01-22 21:59:20 +10:00
2e0fa300b7
Actually support disabling chunk loading extent
Matthew Miller
2019-01-22 21:34:14 +10:00
4d209afc0c
Merge pull request #445 from Brokkonaut/undoable-biome-changes
Matthew Miller
2019-01-22 08:45:07 +10:00
432a201266
Make biome changes undoable
Brokkonaut
2019-01-21 19:07:29 +01:00
271b45f3ba
Final changes for the Vector update (probable fix for the "copying player entity" bug)
IronApollo
2019-01-17 05:23:47 -05:00
cd1d45b856
Updated Paper-API to 1.13.2, minor edits to FastAsyncVoxelSniper
IronApollo
2019-01-16 07:12:02 -05:00
62e6e9de96
Some general changes to the handling of blocks
IronApollo
2019-01-14 05:49:05 -05:00
90b3439dc2
Even more changes made towards a proper Vector update, as well as minor FAVS changes to accomodate for recent vector changes.
IronApollo
2019-01-13 01:38:08 -05:00
628c9cc0b7
Make BaseBlock more memory efficient, and make it clear in the API that it's not intended to be used for every single block.
Matthew Miller
2018-08-10 20:29:06 +10:00
c0c0db0d6e
Adding discord to debugpaste
NotMyFault
2019-01-10 14:57:32 +01:00