Files
FastAsyncWorldEdit/src/main/java/com/sk89q/worldedit/LocalSession.java
sk89q 24f8fbc92a Converted API over to use new World.
This breaks backwards compatibility for all getWorld() methods, but
shim methods were added for binary compatibility with method calls that
use LocalWorld.
2014-04-05 03:04:21 -07:00

772 lines
20 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
import com.sk89q.jchronic.Chronic;
import com.sk89q.jchronic.Options;
import com.sk89q.jchronic.utils.Span;
import com.sk89q.jchronic.utils.Time;
import com.sk89q.worldedit.command.tool.BlockTool;
import com.sk89q.worldedit.command.tool.BrushTool;
import com.sk89q.worldedit.command.tool.SinglePickaxe;
import com.sk89q.worldedit.command.tool.Tool;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.extent.inventory.BlockBag;
import com.sk89q.worldedit.internal.cui.CUIEvent;
import com.sk89q.worldedit.internal.cui.CUIRegion;
import com.sk89q.worldedit.internal.cui.SelectionShapeEvent;
import com.sk89q.worldedit.masks.Mask;
import com.sk89q.worldedit.regions.selector.CuboidRegionSelector;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.RegionSelector;
import com.sk89q.worldedit.session.request.Request;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.snapshot.Snapshot;
import java.util.*;
/**
* An instance of this represents the WorldEdit session of a user. A session
* stores history and settings. Sessions are not tied particularly to any
* player and can be shuffled between players, saved, and loaded.
*
* @author sk89q
*/
public class LocalSession {
public static int MAX_HISTORY_SIZE = 15;
public static int EXPIRATION_GRACE = 600000;
private LocalConfiguration config;
private long expirationTime = System.currentTimeMillis() + EXPIRATION_GRACE;
private RegionSelector selector = new CuboidRegionSelector();
private boolean placeAtPos1 = false;
private LinkedList<EditSession> history = new LinkedList<EditSession>();
private int historyPointer = 0;
private CuboidClipboard clipboard;
private boolean toolControl = true;
private boolean superPickaxe = false;
private BlockTool pickaxeMode = new SinglePickaxe();
private Map<Integer, Tool> tools = new HashMap<Integer, Tool>();
private int maxBlocksChanged = -1;
private boolean useInventory;
private Snapshot snapshot;
private String lastScript;
private boolean beenToldVersion = false;
private boolean hasCUISupport = false;
private int cuiVersion = -1;
private boolean fastMode = false;
private Mask mask;
private TimeZone timezone = TimeZone.getDefault();
/**
* Construct the object.
*
* @param config
*/
public LocalSession(LocalConfiguration config) {
this.config = config;
}
/**
* Get the session's timezone.
*
* @return
*/
public TimeZone getTimeZone() {
return timezone;
}
/**
* Set the session's timezone.
*
* @param timezone
*/
public void setTimezone(TimeZone timezone) {
this.timezone = timezone;
}
/**
* Clear history.
*/
public void clearHistory() {
history.clear();
historyPointer = 0;
}
/**
* Remember an edit session for the undo history. If the history maximum
* size is reached, old edit sessions will be discarded.
*
* @param editSession
*/
public void remember(EditSession editSession) {
// Don't store anything if no changes were made
if (editSession.size() == 0) return;
// Destroy any sessions after this undo point
while (historyPointer < history.size()) {
history.remove(historyPointer);
}
history.add(editSession);
while (history.size() > MAX_HISTORY_SIZE) {
history.remove(0);
}
historyPointer = history.size();
}
/**
* Performs an undo.
*
* @param newBlockBag
* @param player
* @return whether anything was undone
*/
public EditSession undo(BlockBag newBlockBag, LocalPlayer player) {
--historyPointer;
if (historyPointer >= 0) {
EditSession editSession = history.get(historyPointer);
EditSession newEditSession = WorldEdit.getInstance().getEditSessionFactory()
.getEditSession(editSession.getWorld(), -1, newBlockBag, player);
newEditSession.enableQueue();
newEditSession.setFastMode(fastMode);
editSession.undo(newEditSession);
return editSession;
} else {
historyPointer = 0;
return null;
}
}
/**
* Performs a redo
*
* @param newBlockBag
* @param player
* @return whether anything was redone
*/
public EditSession redo(BlockBag newBlockBag, LocalPlayer player) {
if (historyPointer < history.size()) {
EditSession editSession = history.get(historyPointer);
EditSession newEditSession = WorldEdit.getInstance().getEditSessionFactory()
.getEditSession(editSession.getWorld(), -1, newBlockBag, player);
newEditSession.enableQueue();
newEditSession.setFastMode(fastMode);
editSession.redo(newEditSession);
++historyPointer;
return editSession;
}
return null;
}
@Deprecated
public RegionSelector getRegionSelector(LocalWorld world) {
return getRegionSelector((World) world);
}
/**
* Get the region selector for defining the selection. If the selection
* was defined for a different world, the old selection will be discarded.
*
* @param world
* @return position
*/
public RegionSelector getRegionSelector(World world) {
if (selector.getIncompleteRegion().getWorld() == null) {
selector = new CuboidRegionSelector(world);
} else if (!selector.getIncompleteRegion().getWorld().equals(world)) {
selector.getIncompleteRegion().setWorld(world);
selector.clear();
}
return selector;
}
/**
* Get the region selector. This won't check worlds so make sure that
* this region selector isn't used blindly.
*
* @return position
*/
@Deprecated
public RegionSelector getRegionSelector() {
return selector;
}
@Deprecated
public void setRegionSelector(LocalWorld world, RegionSelector selector) {
setRegionSelector((World) world, selector);
}
/**
* Set the region selector.
*
* @param world
* @param selector
*/
public void setRegionSelector(World world, RegionSelector selector) {
selector.getIncompleteRegion().setWorld(world);
this.selector = selector;
}
/**
* Returns true if the region is fully defined.
*
* @return
*/
@Deprecated
public boolean isRegionDefined() {
return selector.isDefined();
}
@Deprecated
public boolean isSelectionDefined(LocalWorld world) {
return isSelectionDefined((World) world);
}
/**
* Returns true if the region is fully defined for the specified world.
*
* @param world
* @return
*/
public boolean isSelectionDefined(World world) {
if (selector.getIncompleteRegion().getWorld() == null || !selector.getIncompleteRegion().getWorld().equals(world)) {
return false;
}
return selector.isDefined();
}
/**
* Use <code>getSelection()</code>.
*
* @return region
* @throws IncompleteRegionException
*/
@Deprecated
public Region getRegion() throws IncompleteRegionException {
return selector.getRegion();
}
@Deprecated
public Region getSelection(LocalWorld world) throws IncompleteRegionException {
return getSelection((World) world);
}
/**
* Get the selection region. If you change the region, you should
* call learnRegionChanges(). If the selection is defined in
* a different world, the <code>IncompleteRegionException</code>
* exception will be thrown.
*
* @param world
* @return region
* @throws IncompleteRegionException
*/
public Region getSelection(World world) throws IncompleteRegionException {
if (selector.getIncompleteRegion().getWorld() == null || !selector.getIncompleteRegion().getWorld().equals(world)) {
throw new IncompleteRegionException();
}
return selector.getRegion();
}
/**
* Get the selection world.
*
* @return
*/
public World getSelectionWorld() {
return selector.getIncompleteRegion().getWorld();
}
/**
* Gets the clipboard.
*
* @return clipboard, may be null
* @throws EmptyClipboardException
*/
public CuboidClipboard getClipboard() throws EmptyClipboardException {
if (clipboard == null) {
throw new EmptyClipboardException();
}
return clipboard;
}
/**
* Sets the clipboard.
*
* @param clipboard
*/
public void setClipboard(CuboidClipboard clipboard) {
this.clipboard = clipboard;
}
/**
* See if tool control is enabled.
*
* @return true if enabled
*/
public boolean isToolControlEnabled() {
return toolControl;
}
/**
* Change tool control setting.
*
* @param toolControl
*/
public void setToolControl(boolean toolControl) {
this.toolControl = toolControl;
}
/**
* Get the maximum number of blocks that can be changed in an edit session.
*
* @return block change limit
*/
public int getBlockChangeLimit() {
return maxBlocksChanged;
}
/**
* Set the maximum number of blocks that can be changed.
*
* @param maxBlocksChanged
*/
public void setBlockChangeLimit(int maxBlocksChanged) {
this.maxBlocksChanged = maxBlocksChanged;
}
/**
* Checks whether the super pick axe is enabled.
*
* @return status
*/
public boolean hasSuperPickAxe() {
return superPickaxe;
}
/**
* Enable super pick axe.
*/
public void enableSuperPickAxe() {
superPickaxe = true;
}
/**
* Disable super pick axe.
*/
public void disableSuperPickAxe() {
superPickaxe = false;
}
/**
* Toggle the super pick axe.
*
* @return status
*/
public boolean toggleSuperPickAxe() {
superPickaxe = !superPickaxe;
return superPickaxe;
}
/**
* Get the placement position.
*
* @param player
* @return position
* @throws IncompleteRegionException
*/
public Vector getPlacementPosition(LocalPlayer player)
throws IncompleteRegionException {
if (!placeAtPos1) {
return player.getBlockIn();
}
return selector.getPrimaryPosition();
}
/**
* Toggle placement position.
*
* @return
*/
public boolean togglePlacementPosition() {
placeAtPos1 = !placeAtPos1;
return placeAtPos1;
}
/**
* Get a block bag for a player.
*
* @param player
* @return
*/
public BlockBag getBlockBag(LocalPlayer player) {
if (!useInventory) {
return null;
}
return player.getInventoryBlockBag();
}
/**
* Get the snapshot that has been selected.
*
* @return the snapshot
*/
public Snapshot getSnapshot() {
return snapshot;
}
/**
* Select a snapshot.
*
* @param snapshot
*/
public void setSnapshot(Snapshot snapshot) {
this.snapshot = snapshot;
}
/**
* @return the superPickaxeMode
*/
public BlockTool getSuperPickaxe() {
return pickaxeMode;
}
/**
* Set the super pickaxe tool.
*
* @param tool
*/
public void setSuperPickaxe(BlockTool tool) {
this.pickaxeMode = tool;
}
/**
* Get the tool assigned to the item.
*
* @param item
* @return the tool
*/
public Tool getTool(int item) {
return tools.get(item);
}
/**
* Get the brush tool assigned to the item. If there is no tool assigned
* or the tool is not assigned, the slot will be replaced with the
* brush tool.
*
* @param item
* @return the tool
* @throws InvalidToolBindException
*/
public BrushTool getBrushTool(int item) throws InvalidToolBindException {
Tool tool = getTool(item);
if (tool == null || !(tool instanceof BrushTool)) {
tool = new BrushTool("worldedit.brush.sphere");
setTool(item, tool);
}
return (BrushTool) tool;
}
/**
* Set the tool.
*
* @param item
* @param tool the tool to set
* @throws InvalidToolBindException
*/
public void setTool(int item, Tool tool) throws InvalidToolBindException {
if (item > 0 && item < 255) {
throw new InvalidToolBindException(item, "Blocks can't be used");
} else if (item == config.wandItem) {
throw new InvalidToolBindException(item, "Already used for the wand");
} else if (item == config.navigationWand) {
throw new InvalidToolBindException(item, "Already used for the navigation wand");
}
this.tools.put(item, tool);
}
/**
* Returns whether inventory usage is enabled for this session.
*
* @return the useInventory
*/
public boolean isUsingInventory() {
return useInventory;
}
/**
* Set the state of inventory usage.
*
* @param useInventory the useInventory to set
*/
public void setUseInventory(boolean useInventory) {
this.useInventory = useInventory;
}
/**
* Get the last script used.
*
* @return the lastScript
*/
public String getLastScript() {
return lastScript;
}
/**
* Set the last script used.
*
* @param lastScript the lastScript to set
*/
public void setLastScript(String lastScript) {
this.lastScript = lastScript;
}
/**
* Tell the player the WorldEdit version.
*
* @param player
*/
public void tellVersion(LocalPlayer player) {
if (config.showFirstUseVersion) {
if (!beenToldVersion) {
player.printRaw("\u00A78WorldEdit ver. " + WorldEdit.getVersion()
+ " (http://sk89q.com/projects/worldedit/)");
beenToldVersion = true;
}
}
}
/**
* Dispatch a CUI event but only if the player has CUI support.
*
* @param player
* @param event
*/
public void dispatchCUIEvent(Actor player, CUIEvent event) {
if (hasCUISupport) {
player.dispatchCUIEvent(event);
}
}
/**
* Dispatch the initial setup CUI messages.
*
* @param player
*/
public void dispatchCUISetup(LocalPlayer player) {
if (selector != null) {
dispatchCUISelection(player);
}
}
/**
* Send the selection information.
*
* @param player
*/
public void dispatchCUISelection(LocalPlayer player) {
if (!hasCUISupport) {
return;
}
if (selector instanceof CUIRegion) {
CUIRegion tempSel = (CUIRegion) selector;
if (tempSel.getProtocolVersion() > cuiVersion) {
player.dispatchCUIEvent(new SelectionShapeEvent(tempSel.getLegacyTypeID()));
tempSel.describeLegacyCUI(this, player);
} else {
player.dispatchCUIEvent(new SelectionShapeEvent(tempSel.getTypeID()));
tempSel.describeCUI(this, player);
}
}
}
public void describeCUI(Actor player) {
if (!hasCUISupport) {
return;
}
if (selector instanceof CUIRegion) {
CUIRegion tempSel = (CUIRegion) selector;
if (tempSel.getProtocolVersion() > cuiVersion) {
tempSel.describeLegacyCUI(this, player);
} else {
tempSel.describeCUI(this, player);
}
}
}
public void handleCUIInitializationMessage(String text) {
if (hasCUISupport()) {
return;
}
String[] split = text.split("\\|");
if (split.length > 1 && split[0].equalsIgnoreCase("v")) { // enough fields and right message
setCUISupport(true);
try {
setCUIVersion(Integer.parseInt(split[1]));
} catch (NumberFormatException e) {
WorldEdit.logger.warning("Error while reading CUI init message: " + e.getMessage());
}
}
}
/**
* Gets the status of CUI support.
*
* @return
*/
public boolean hasCUISupport() {
return hasCUISupport;
}
/**
* Sets the status of CUI support.
*
* @param support
*/
public void setCUISupport(boolean support) {
hasCUISupport = support;
}
/**
* Gets the client's CUI protocol version
*
* @return
*/
public int getCUIVersion() {
return cuiVersion;
}
/**
* Sets the client's CUI protocol version
*
* @param cuiVersion
*/
public void setCUIVersion(int cuiVersion) {
this.cuiVersion = cuiVersion;
}
/**
* Detect date from a user's input.
*
* @param input
* @return
*/
public Calendar detectDate(String input) {
Time.setTimeZone(getTimeZone());
Options opt = new com.sk89q.jchronic.Options();
opt.setNow(Calendar.getInstance(getTimeZone()));
Span date = Chronic.parse(input, opt);
if (date == null) {
return null;
} else {
return date.getBeginCalendar();
}
}
/**
* Update the last update time for calculating expiration.
*/
public void update() {
expirationTime = System.currentTimeMillis();
}
/**
* Returns whether this session has expired.
*
* @return
*/
public boolean hasExpired() {
return System.currentTimeMillis() - expirationTime > EXPIRATION_GRACE;
}
/**
* Construct a new edit session.
*
* @param player
* @return
*/
public EditSession createEditSession(LocalPlayer player) {
BlockBag blockBag = getBlockBag(player);
// Create an edit session
EditSession editSession = WorldEdit.getInstance().getEditSessionFactory()
.getEditSession(player.isPlayer() ? player.getWorld() : null,
getBlockChangeLimit(), blockBag, player);
editSession.setFastMode(fastMode);
Request.request().setEditSession(editSession);
if (mask != null) {
mask.prepare(this, player, null);
}
editSession.setMask(mask);
return editSession;
}
/**
* Checks if the session has fast mode enabled.
*
* @return
*/
public boolean hasFastMode() {
return fastMode;
}
/**
* Set fast mode.
*
* @param fastMode
*/
public void setFastMode(boolean fastMode) {
this.fastMode = fastMode;
}
/**
* Get the mask.
*
* @return mask, may be null
*/
public Mask getMask() {
return mask;
}
/**
* Set a mask.
*
* @param mask mask or null
*/
public void setMask(Mask mask) {
this.mask = mask;
}
}