From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sat, 3 Oct 2020 20:32:25 -0500
Subject: [PATCH] Fix item locations dropped from campfires

Fixes #4259 by not flooring the blockposition among other weirdness
Vanilla Issue: MC-267622

diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
@@ -0,0 +0,0 @@ public class CampfireBlockEntity extends BlockEntity implements Clearable {
                         result = blockCookEvent.getResult();
                         itemstack1 = CraftItemStack.asNMSCopy(result);
                         // CraftBukkit end
-                        Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1);
+                        // Paper start - Fix item locations dropped from campfires
+                        double deviation = 0.05F * RandomSource.GAUSSIAN_SPREAD_FACTOR;
+                        while (!itemstack1.isEmpty()) {
+                            net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
+                            droppedItem.setDeltaMovement(world.random.triangle(0.0D, deviation), world.random.triangle(0.2D, deviation), world.random.triangle(0.0D, deviation));
+                            world.addFreshEntity(droppedItem);
+                        }
+                        // Paper end - Fix item locations dropped from campfires
                         campfire.items.set(i, ItemStack.EMPTY);
                         world.sendBlockUpdated(pos, state, state, 3);
                         world.gameEvent((Holder) GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));
