From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Tue, 12 Jul 2022 18:01:14 +0200
Subject: [PATCH] Allow trident custom damage


diff --git a/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java b/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
@@ -0,0 +0,0 @@ public class ThrownTrident extends AbstractArrow {
 
     public ThrownTrident(EntityType<? extends ThrownTrident> type, Level world) {
         super(type, world);
+        this.setBaseDamage(net.minecraft.world.item.TridentItem.BASE_DAMAGE); // Paper - Allow trident custom damage
     }
 
     public ThrownTrident(Level world, LivingEntity owner, ItemStack stack) {
         super(EntityType.TRIDENT, owner, world, stack, (ItemStack) null);
+        this.setBaseDamage(net.minecraft.world.item.TridentItem.BASE_DAMAGE); // Paper - Allow trident custom damage
         this.entityData.set(ThrownTrident.ID_LOYALTY, this.getLoyaltyFromItem(stack));
         this.entityData.set(ThrownTrident.ID_FOIL, stack.hasFoil());
     }
 
     public ThrownTrident(Level world, double x, double y, double z, ItemStack stack) {
         super(EntityType.TRIDENT, x, y, z, world, stack, stack);
+        this.setBaseDamage(net.minecraft.world.item.TridentItem.BASE_DAMAGE); // Paper - Allow trident custom damage
         this.entityData.set(ThrownTrident.ID_LOYALTY, this.getLoyaltyFromItem(stack));
         this.entityData.set(ThrownTrident.ID_FOIL, stack.hasFoil());
     }
@@ -0,0 +0,0 @@ public class ThrownTrident extends AbstractArrow {
     @Override
     protected void onHitEntity(EntityHitResult entityHitResult) {
         Entity entity = entityHitResult.getEntity();
-        float f = 8.0F;
+        float f = (float) this.getBaseDamage(); // Paper - Allow trident custom damage
         Entity entity1 = this.getOwner();
         DamageSource damagesource = this.damageSources().trident(this, (Entity) (entity1 == null ? this : entity1));
         Level world = this.level();
