From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Alvinn8 <42838560+Alvinn8@users.noreply.github.com>
Date: Fri, 8 Jan 2021 20:29:58 +0100
Subject: [PATCH] Add Adventure message to PlayerAdvancementDoneEvent


diff --git a/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java b/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java
@@ -0,0 +0,0 @@ import org.bukkit.advancement.Advancement;
 import org.bukkit.entity.Player;
 import org.bukkit.event.HandlerList;
 import org.jetbrains.annotations.NotNull;
+// Paper start
+import org.jetbrains.annotations.Nullable;
+import net.kyori.adventure.text.Component;
+// Paper end
 
 /**
  * Called when a player has completed all criteria in an advancement.
@@ -0,0 +0,0 @@ public class PlayerAdvancementDoneEvent extends PlayerEvent {
     private static final HandlerList handlers = new HandlerList();
     //
     private final Advancement advancement;
+    private Component message; // Paper - Add Adventure message
 
     public PlayerAdvancementDoneEvent(@NotNull Player who, @NotNull Advancement advancement) {
+        // Paper start - Add Adventure message
+        this(who, advancement, null);
+    }
+    public PlayerAdvancementDoneEvent(@NotNull Player who, @NotNull Advancement advancement, @Nullable Component message) {
+        // Paper end
         super(who);
         this.advancement = advancement;
+        this.message = message; // Paper - Add Adventure message
     }
 
     /**
@@ -0,0 +0,0 @@ public class PlayerAdvancementDoneEvent extends PlayerEvent {
         return advancement;
     }
 
+    // Paper start - Add Adventure message
+    /**
+     * Gets the message to send to all online players.
+     * <p>
+     * Will be null if the advancement does not announce to chat, for example if
+     * it is a recipe unlock or a root advancement.
+     *
+     * @return The announcement message, or null
+     */
+    @Nullable
+    public Component message() {
+        return this.message;
+    }
+
+    /**
+     * Sets the message to send to all online players.
+     * <p>
+     * If set to null the message will not be sent.
+     *
+     * @param message The new message
+     */
+    public void message(@Nullable Component message) {
+        this.message = message;
+    }
+    // Paper end
     @NotNull
     @Override
     public HandlerList getHandlers() {
