From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 8 May 2022 13:35:58 -0700
Subject: [PATCH] ItemStack damage API

Adds methods notify clients about item breaks and
to simulate damage done to an itemstack and all
the logic associated with damaging them

diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -0,0 +0,0 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
      */
     void knockback(double strength, double directionX, double directionZ);
     // Paper end - knockback API
+
+    // Paper start - ItemStack damage API
+    /**
+     * Notifies all clients tracking this entity that the item in
+     * the slot of this entity broke.
+     * <p>
+     * NOTE: this does not mutate any entity state
+     *
+     * @param slot the slot
+     */
+    void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot);
+
+    /**
+     * Notifies specified players that the item in the slot
+     * of this entity broke.
+     * <p>
+     * NOTE: this does not mutate any entity state
+     *
+     * @param slot the slot
+     * @param players the players to notify
+     */
+    void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot, @NotNull Collection<Player> players);
+
+    /**
+     * Damages the itemstack in this slot by the specified amount.
+     * <p>
+     * This runs all logic associated with damaging an itemstack like
+     * gamemode and enchantment checks, events, stat changes, and advancement
+     * triggers.
+     *
+     * @param stack the itemstack to damage
+     * @param amount the amount of damage to do
+     * @return the damaged itemstack, or an empty stack if it broke. There are no
+     * guarantees the returned itemstack is the same instance
+     */
+    @NotNull ItemStack damageItemStack(@NotNull ItemStack stack, int amount);
+
+    /**
+     * Damages the itemstack in this slot by the specified amount.
+     * <p>
+     * This runs all logic associated with damaging an itemstack like
+     * gamemode and enchantment checks, events, stat changes, advancement
+     * triggers, and notifying clients to play break animations.
+     *
+     * @param slot the slot of the stack to damage
+     * @param amount the amount of damage to do
+     */
+    void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
+    // Paper end - ItemStack damage API
 }
diff --git a/src/main/java/org/bukkit/inventory/ItemStack.java b/src/main/java/org/bukkit/inventory/ItemStack.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/inventory/ItemStack.java
+++ b/src/main/java/org/bukkit/inventory/ItemStack.java
@@ -0,0 +0,0 @@ public class ItemStack implements Cloneable, ConfigurationSerializable, Translat
     public boolean canRepair(@NotNull ItemStack toBeRepaired) {
         return Bukkit.getUnsafe().isValidRepairItemStack(toBeRepaired, this);
     }
+
+    /**
+     * Damages this itemstack by the specified amount. This
+     * runs all logic associated with damaging an itemstack like
+     * events and stat changes.
+     *
+     * @param amount the amount of damage to do
+     * @param livingEntity the entity related to the damage
+     * @return the damaged itemstack or an empty one if it broke. May return the same instance of ItemStack
+     * @see org.bukkit.entity.LivingEntity#damageItemStack(EquipmentSlot, int) to damage itemstacks in equipment slots
+     */
+    public @NotNull ItemStack damage(int amount, @NotNull org.bukkit.entity.LivingEntity livingEntity) {
+        return livingEntity.damageItemStack(this, amount);
+    }
     // Paper end
 }
