@@ -0,0 +1,79 @@
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package org.bukkit.event.player;
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||||
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import org.bukkit.Block;
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import org.bukkit.BlockFace;
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import org.bukkit.ItemStack;
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import org.bukkit.Player;
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import org.bukkit.event.Cancellable;
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/**
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* Represents an event that a block was clicked with an item.
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*
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* Note: while this is the event that is thrown on block placement, there is no
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* BlockPlaced associated with this event. This is because the event is thrown
|
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* before the block is written to the universe, so the returned block would not
|
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* be the new placed block. In hMod, BlockPlaced worked by UNDOING the block
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* placement; in Bukkit, we catch the event before it even gets written to the
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* universe, so the concept of a placed block is meaningless.
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*
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||||
* To get the type of block that's being placed, use the method getItem (for
|
||||
* the item in your hand).
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||||
*
|
||||
* @author durron597
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||||
*/
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||||
public class PlayerBlockItemEvent extends PlayerItemEvent implements Cancellable {
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protected Block blockClicked;
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protected BlockFace direction;
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||||
protected boolean cancel;
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||||
public PlayerBlockItemEvent(Type type, Player who, ItemStack item, Block blockClicked, BlockFace direction) {
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super(type, who, item);
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this.blockClicked = blockClicked;
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cancel = false;
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||||
}
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||||
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||||
/**
|
||||
* Gets the cancellation state of this event. Set to true if you
|
||||
* want to prevent buckets from placing water, from a block from being
|
||||
* placed
|
||||
*
|
||||
* @return boolean cancellation state
|
||||
*/
|
||||
public boolean isCancelled() {
|
||||
return cancel;
|
||||
}
|
||||
|
||||
public void setCancelled(boolean cancel) {
|
||||
this.cancel = cancel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convenience method to inform the user whether this was a block placement
|
||||
* event.
|
||||
*
|
||||
* @return boolean true if the item in hand was a block
|
||||
*/
|
||||
public boolean isBlock() {
|
||||
if (item == null) return false;
|
||||
|
||||
return item.getType().isBlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the clicked block
|
||||
*
|
||||
* @return Block returns the block clicked with this item.
|
||||
*/
|
||||
public Block getBlockClicked() {
|
||||
return blockClicked;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the face of the block that was clicked
|
||||
*
|
||||
* @return BlockFace returns the face of the block that was clicked
|
||||
*/
|
||||
public BlockFace getBlockFace() {
|
||||
return direction;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
package org.bukkit.event.player;
|
||||
|
||||
import org.bukkit.ItemStack;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Player;
|
||||
import org.bukkit.event.Cancellable;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author durron597
|
||||
*
|
||||
*/
|
||||
public class PlayerItemEvent extends PlayerEvent implements Cancellable {
|
||||
protected ItemStack item;
|
||||
protected boolean cancel;
|
||||
|
||||
public PlayerItemEvent(Type type, Player who, ItemStack item) {
|
||||
super(type, who);
|
||||
this.item = item;
|
||||
cancel = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the cancellation state of this event. Set to true if you
|
||||
* want to prevent buckets from placing water and so forth
|
||||
*
|
||||
* @return boolean cancellation state
|
||||
*/
|
||||
public boolean isCancelled() {
|
||||
return cancel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the cancellation state of this event. A cancelled event will not
|
||||
* be executed in the server, but will still pass to other plugins
|
||||
*
|
||||
* Cancelling this event will prevent use of food (player won't lose the
|
||||
* food item), prevent bows/snowballs/eggs from firing, etc. (player won't
|
||||
* lose the ammo)
|
||||
*
|
||||
* @param cancel true if you wish to cancel this event
|
||||
*/
|
||||
public void setCancelled(boolean cancel) {
|
||||
this.cancel = cancel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the item in hand represented by this event
|
||||
*
|
||||
* @return ItemStack the item used
|
||||
*/
|
||||
public ItemStack getItem() {
|
||||
return this.item;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convenience method. Returns the material of the item represented by this
|
||||
* event
|
||||
*
|
||||
* @return Material the material of the item used
|
||||
*/
|
||||
public Material getMaterial() {
|
||||
if (this.item == null) return Material.Air;
|
||||
|
||||
return item.getType();
|
||||
}
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
package org.bukkit.event.player;
|
||||
|
||||
import org.bukkit.Block;
|
||||
import org.bukkit.ItemStack;
|
||||
import org.bukkit.Player;
|
||||
import org.bukkit.event.Cancellable;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author durron597
|
||||
*
|
||||
*/
|
||||
public class PlayerItemUseEvent extends PlayerEvent implements Cancellable {
|
||||
protected ItemStack item;
|
||||
protected Block blockClicked;
|
||||
protected boolean cancel;
|
||||
|
||||
public PlayerItemUseEvent(Type type, Player who, ItemStack item, Block blockClicked) {
|
||||
super(type, who);
|
||||
this.item = item;
|
||||
this.blockClicked = blockClicked;
|
||||
cancel = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the cancellation state of this event. Set to true if you
|
||||
* want to prevent buckets from placing water and so forth
|
||||
*
|
||||
* @return boolean cancellation state
|
||||
*/
|
||||
@Override
|
||||
public boolean isCancelled() {
|
||||
return cancel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setCancelled(boolean cancel) {
|
||||
this.cancel = cancel;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user