Fix many issues with dupe uuid resolve patch
This was not applied correctly, and would completely blow up chunk entity registration if this feature was turned off.... Additionally, change how the entities are removed to be more consistent with other code. Surface some of the logs indicating there is a problem as we are having so many issues with entities that we don't need to be surpressing logs like that.
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@@ -132,7 +132,7 @@ index 66a389a67e..027a6b0fd2 100644
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public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getStatusFutureUnchecked(ChunkStatus chunkstatus) {
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 5c28ccc004..04728dca77 100644
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index 3712f495ff..ef8418ffa7 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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