Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Actually rebuild patches this time... Bukkit Changes: 19b7b7bd #561: Add clear weather World API 5929c808 #552: Add the ability to retrieve hit, step, fall, and other sounds from blocks. CraftBukkit Changes: e1ebdd92 #771: Add clear weather World API 424598d2 #752: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
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@@ -25,27 +25,27 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ @Override
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+ public Sound getBreakSound() {
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+ return CraftSound.getSoundByEffect(soundEffectType.getBreakSound());
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+ return CraftSound.getBukkit(soundEffectType.getBreakSound());
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+ }
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+
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+ @Override
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+ public Sound getStepSound() {
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+ return CraftSound.getSoundByEffect(soundEffectType.getStepSound());
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+ return CraftSound.getBukkit(soundEffectType.getStepSound());
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+ }
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+
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+ @Override
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+ public Sound getPlaceSound() {
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+ return CraftSound.getSoundByEffect(soundEffectType.getPlaceSound());
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+ return CraftSound.getBukkit(soundEffectType.getPlaceSound());
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+ }
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+
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+ @Override
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+ public Sound getHitSound() {
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+ return CraftSound.getSoundByEffect(soundEffectType.getHitSound());
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+ return CraftSound.getBukkit(soundEffectType.getHitSound());
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+ }
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+
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+ @Override
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+ public Sound getFallSound() {
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+ return CraftSound.getSoundByEffect(soundEffectType.getFallSound());
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+ return CraftSound.getBukkit(soundEffectType.getFallSound());
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+ }
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+}
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diff --git a/src/main/java/net/minecraft/server/SoundEffectType.java b/src/main/java/net/minecraft/server/SoundEffectType.java
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@@ -56,12 +56,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public static final SoundEffectType U = new SoundEffectType(1.0F, 1.0F, SoundEffects.BLOCK_GILDED_BLACKSTONE_BREAK, SoundEffects.BLOCK_GILDED_BLACKSTONE_STEP, SoundEffects.BLOCK_GILDED_BLACKSTONE_PLACE, SoundEffects.BLOCK_GILDED_BLACKSTONE_HIT, SoundEffects.BLOCK_GILDED_BLACKSTONE_FALL);
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public final float V;
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public final float W;
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- private final SoundEffect X;
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+ private final SoundEffect X; public final SoundEffect getBreakSound() { return this.X; } // Paper - OBFHELPER
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- public final SoundEffect X; // PAIL private -> public, rename breakSound
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+ public final SoundEffect X; public final SoundEffect getBreakSound() { return this.X; } // Paper - OBFHELPER // PAIL private -> public, rename breakSound
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private final SoundEffect Y;
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private final SoundEffect Z;
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- private final SoundEffect aa;
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+ private final SoundEffect aa; public final SoundEffect getHitSound() { return this.aa; } // Paper - OBFHELPER
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- public final SoundEffect aa; // PAIL private -> public, rename hitSound
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+ public final SoundEffect aa; public final SoundEffect getHitSound() { return this.aa; } // Paper - OBFHELPER // PAIL private -> public, rename hitSound
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private final SoundEffect ab;
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public SoundEffectType(float f, float f1, SoundEffect soundeffect, SoundEffect soundeffect1, SoundEffect soundeffect2, SoundEffect soundeffect3, SoundEffect soundeffect4) {
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