Javadoc updates
Fixes BUKKIT-1653, Fixes BUKKIT-1383 and Fixes BUKKIT-1644 By: feildmaster <admin@feildmaster.com>
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@@ -203,7 +203,7 @@ public interface Entity extends Metadatable {
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/**
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* Gets the amount of ticks this entity has lived for.
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* <p>
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* <p />
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* This is the equivalent to "age" in entities.
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*
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* @return Age of entity
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@@ -212,7 +212,7 @@ public interface Entity extends Metadatable {
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/**
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* Sets the amount of ticks this entity has lived for.
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* <p>
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* <p />
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* This is the equivalent to "age" in entities. May not be less than one tick.
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*
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* @param value Age of entity
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@@ -221,7 +221,7 @@ public interface Entity extends Metadatable {
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/**
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* Performs the specified {@link EntityEffect} for this entity.
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* <p>
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* <p />
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* This will be viewable to all players near the entity.
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*
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* @param type Effect to play.
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@@ -213,7 +213,7 @@ public interface LivingEntity extends Entity {
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/**
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* Gets the player identified as the killer of this entity.
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* <p>
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* <p />
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* May be null.
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*
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* @return Killer player, or null if none found.
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@@ -49,11 +49,11 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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/**
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* Sets the name that is shown on the in-game player list.
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* <p>
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* <p />
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* The name cannot be longer than 16 characters, but {@link ChatColor} is supported.
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* <p>
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* <p />
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* If the value is null, the name will be identical to {@link #getName()}.
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* <p>
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* <p />
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* This name is case sensitive and unique, two names with different casing will
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* appear as two different people. If a player joins afterwards with
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* a name that conflicts with a player's custom list name, the
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@@ -358,7 +358,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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/**
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* Gets the players current experience points towards the next level.
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* <p>
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* <p />
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* This is a percentage value. 0 is "no progress" and 1 is "next level".
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*
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* @return Current experience points
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@@ -367,7 +367,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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/**
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* Sets the players current experience points towards the next level
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* <p>
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* <p />
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* This is a percentage value. 0 is "no progress" and 1 is "next level".
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*
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* @param exp New experience points
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@@ -404,7 +404,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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/**
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* Gets the players current exhaustion level.
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* <p>
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* <p />
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* Exhaustion controls how fast the food level drops. While you have a certain
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* amount of exhaustion, your saturation will drop to zero, and then your food
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* will drop to zero.
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@@ -422,7 +422,7 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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/**
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* Gets the players current saturation level.
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* <p>
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* <p />
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* Saturation is a buffer for food level. Your food level will not drop if you
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* are saturated > 0.
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*
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