Javadoc updates
Fixes BUKKIT-1653, Fixes BUKKIT-1383 and Fixes BUKKIT-1644 By: feildmaster <admin@feildmaster.com>
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@@ -54,7 +54,7 @@ public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
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* Gets the type of creature being spawned.
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*
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* @return A CreatureType value detailing the type of creature being spawned
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* @deprecated In favour of {@link #getSpawnedType()}.
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* @deprecated In favour of {@link #getEntityType()}.
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*/
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@Deprecated
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public CreatureType getCreatureType() {
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@@ -30,7 +30,7 @@ public class EntityDeathEvent extends EntityEvent {
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/**
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* Gets how much EXP should be dropped from this death.
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* <p>
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* <p />
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* This does not indicate how much EXP should be taken from the entity in question,
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* merely how much should be created after its death.
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*
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@@ -42,7 +42,7 @@ public class EntityDeathEvent extends EntityEvent {
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/**
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* Sets how much EXP should be dropped from this death.
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* <p>
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* <p />
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* This does not indicate how much EXP should be taken from the entity in question,
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* merely how much should be created after its death.
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*
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@@ -56,7 +56,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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/**
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* Gets how much EXP the Player should have at respawn.
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* <p>
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* <p />
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* This does not indicate how much EXP should be dropped, please see
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* {@link #getDroppedExp()} for that.
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*
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@@ -68,7 +68,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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/**
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* Sets how much EXP the Player should have at respawn.
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* <p>
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* <p />
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* This does not indicate how much EXP should be dropped, please see
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* {@link #setDroppedExp(int)} for that.
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*
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@@ -116,7 +116,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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/**
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* Gets if the Player should keep all EXP at respawn.
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* <p>
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* <p />
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* This flag overrides other EXP settings
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*
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* @return True if Player should keep all pre-death exp
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@@ -127,7 +127,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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/**
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* Sets if the Player should keep all EXP at respawn.
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* <p>
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* <p />
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* This overrides all other EXP settings
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*
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* @param keepLevel True to keep all current value levels
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