Javadoc updates

Fixes BUKKIT-1653, Fixes BUKKIT-1383 and Fixes BUKKIT-1644

By: feildmaster <admin@feildmaster.com>
This commit is contained in:
Bukkit/Spigot
2012-06-03 05:40:54 -05:00
parent 3b35e0472d
commit 03af91781c
39 changed files with 232 additions and 211 deletions

View File

@@ -54,7 +54,7 @@ public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
* Gets the type of creature being spawned.
*
* @return A CreatureType value detailing the type of creature being spawned
* @deprecated In favour of {@link #getSpawnedType()}.
* @deprecated In favour of {@link #getEntityType()}.
*/
@Deprecated
public CreatureType getCreatureType() {

View File

@@ -30,7 +30,7 @@ public class EntityDeathEvent extends EntityEvent {
/**
* Gets how much EXP should be dropped from this death.
* <p>
* <p />
* This does not indicate how much EXP should be taken from the entity in question,
* merely how much should be created after its death.
*
@@ -42,7 +42,7 @@ public class EntityDeathEvent extends EntityEvent {
/**
* Sets how much EXP should be dropped from this death.
* <p>
* <p />
* This does not indicate how much EXP should be taken from the entity in question,
* merely how much should be created after its death.
*

View File

@@ -56,7 +56,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
/**
* Gets how much EXP the Player should have at respawn.
* <p>
* <p />
* This does not indicate how much EXP should be dropped, please see
* {@link #getDroppedExp()} for that.
*
@@ -68,7 +68,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
/**
* Sets how much EXP the Player should have at respawn.
* <p>
* <p />
* This does not indicate how much EXP should be dropped, please see
* {@link #setDroppedExp(int)} for that.
*
@@ -116,7 +116,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
/**
* Gets if the Player should keep all EXP at respawn.
* <p>
* <p />
* This flag overrides other EXP settings
*
* @return True if Player should keep all pre-death exp
@@ -127,7 +127,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
/**
* Sets if the Player should keep all EXP at respawn.
* <p>
* <p />
* This overrides all other EXP settings
*
* @param keepLevel True to keep all current value levels