From 0418e96f5d26d7490afafd02bc94471b23ce3695 Mon Sep 17 00:00:00 2001 From: thamid-gamer <60953955+thamid-gamer@users.noreply.github.com> Date: Sat, 1 Jan 2022 16:56:41 -0500 Subject: [PATCH] Use isSensitiveToWater in nerfed check for water-sensitive mobs (#7236) --- .../Allow-nerfed-mobs-to-jump-and-take-water-damage.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/patches/server/Allow-nerfed-mobs-to-jump-and-take-water-damage.patch b/patches/server/Allow-nerfed-mobs-to-jump-and-take-water-damage.patch index d91dc3a6b..a12c8f09f 100644 --- a/patches/server/Allow-nerfed-mobs-to-jump-and-take-water-damage.patch +++ b/patches/server/Allow-nerfed-mobs-to-jump-and-take-water-damage.patch @@ -52,7 +52,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + if (goalFloat.canUse()) goalFloat.tick(); + this.getJumpControl().tick(); + } -+ if ((this instanceof net.minecraft.world.entity.monster.Blaze || this instanceof net.minecraft.world.entity.monster.EnderMan) && isInWaterRainOrBubble()) { ++ if (this.isSensitiveToWater() && isInWaterRainOrBubble()) { + hurt(DamageSource.DROWN, 1.0F); + } + return;