Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot) Bukkit Changes: 2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields e0fc6572 SPIGOT-4309: Add "forced" display of particles efeeab2f Add index to README.md for easier navigation f502bc6f Update to Minecraft 1.13.1 CraftBukkit Changes: d0bb0a1d Fix some tests randomly failing 997d378d Fix client stall in specific teleportation scenarios b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields 2a271162 SPIGOT-4301: Fix more invalid enchants 5d0d83bb SPIGOT-4309: Add "forced" display of particles a6772578 Add additional tests for CraftBlockData ce1af0c3 Update to Minecraft 1.13.1 Spigot Changes: 2440e189 Rebuild patches 4ecffced Update to Minecraft 1.13.1
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@@ -13,7 +13,7 @@ This should result in no noticeable speed reduction in generation for servers no
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lagging, and let larger servers reduce this value according to their own desires.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 87c0feb25e..f3ab146d3b 100644
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index 9188e49b71..a225b55853 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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@@ -33,7 +33,7 @@ index 87c0feb25e..f3ab146d3b 100644
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index 344b95233f..fcd9f5491f 100644
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index 3f4a8f21c0..f8d8a44a88 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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@@ -45,9 +45,9 @@ index 344b95233f..fcd9f5491f 100644
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private Runnable loadedRunnable = new Runnable() {
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public void run() {
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@@ -0,0 +0,0 @@ public class PlayerChunk {
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this.playerChunkMap = playerchunkmap;
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this.location = new ChunkCoordIntPair(i, j);
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this.chunk = playerchunkmap.getWorld().getChunkProviderServer().getOrLoadChunkAt(i, j);
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chunkproviderserver.a(i, j);
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this.chunk = chunkproviderserver.getChunkAt(i, j, true, false);
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+ this.chunkExists = this.chunk != null || ChunkIOExecutor.hasQueuedChunkLoad(playerChunkMap.getWorld(), i, j); // Paper
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markChunkUsed(); // Paper - delay chunk unloads
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}
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