Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot) Bukkit Changes: 2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields e0fc6572 SPIGOT-4309: Add "forced" display of particles efeeab2f Add index to README.md for easier navigation f502bc6f Update to Minecraft 1.13.1 CraftBukkit Changes: d0bb0a1d Fix some tests randomly failing 997d378d Fix client stall in specific teleportation scenarios b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields 2a271162 SPIGOT-4301: Fix more invalid enchants 5d0d83bb SPIGOT-4309: Add "forced" display of particles a6772578 Add additional tests for CraftBlockData ce1af0c3 Update to Minecraft 1.13.1 Spigot Changes: 2440e189 Rebuild patches 4ecffced Update to Minecraft 1.13.1
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@@ -20,24 +20,24 @@ index 4b36a0f053..53921b381e 100644
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 3a04cac5c9..2dc70ffbf0 100644
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index 3112ee5453..9f23c0d2c2 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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private long cv = SystemUtils.b();
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private Entity cw;
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private long cu = SystemUtils.b();
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private Entity cv;
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public boolean worldChangeInvuln;
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- private boolean cy;
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+ private boolean cy; private void setHasSeenCredits(boolean has) { this.cy = has; } // Paper - OBFHELPER
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private final RecipeBookServer cz;
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private Vec3D cA;
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private int cB;
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- private boolean cx;
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+ private boolean cx; private void setHasSeenCredits(boolean has) { this.cx = has; } // Paper - OBFHELPER
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private final RecipeBookServer cy;
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private Vec3D cz;
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private int cA;
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.world.kill(this);
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if (!this.viewingCredits) {
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this.viewingCredits = true;
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+ if (world.paperConfig.disableEndCredits) this.setHasSeenCredits(true); // Paper - Toggle to always disable end credits
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this.playerConnection.sendPacket(new PacketPlayOutGameStateChange(4, this.cy ? 0.0F : 1.0F));
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this.cy = true;
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this.playerConnection.sendPacket(new PacketPlayOutGameStateChange(4, this.cx ? 0.0F : 1.0F));
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this.cx = true;
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}
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--
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