Paper 1.13.1 Update

Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
This commit is contained in:
Aikar
2018-08-26 14:11:49 -04:00
parent 338c730c10
commit 05dfa62d32
324 changed files with 1984 additions and 2579 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Configurable speed for water flowing over lava
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index a395406d5..db2bfb851 100644
index 3acb1ff9fd..24f353d6fc 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
@@ -22,42 +22,44 @@ index a395406d5..db2bfb851 100644
SAFE_REGEN, REGEN, DELETE, NOTHING, WARN
}
diff --git a/src/main/java/net/minecraft/server/BlockFluids.java b/src/main/java/net/minecraft/server/BlockFluids.java
index 6ecc1f84e..7c4986fab 100644
index 5346eaa348..ec77cbd57e 100644
--- a/src/main/java/net/minecraft/server/BlockFluids.java
+++ b/src/main/java/net/minecraft/server/BlockFluids.java
@@ -0,0 +0,0 @@ public class BlockFluids extends Block implements IFluidSource {
public void onPlace(IBlockData iblockdata, World world, BlockPosition blockposition, IBlockData iblockdata1) {
if (this.a(world, blockposition, iblockdata)) {
- world.H().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
+ world.H().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
- world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
+ world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
}
}
+ /**
+ * Paper - Get flow speed. Throttle if its water and flowing adjacent to lava
+ */
+ // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava
+ public int getFlowSpeed(World world, BlockPosition blockposition) {
+ if (this.material == Material.WATER && (
+ world.getType(blockposition.north(1)).getBlock().material == Material.LAVA ||
+ world.getType(blockposition.south(1)).getBlock().material == Material.LAVA ||
+ world.getType(blockposition.west(1)).getBlock().material == Material.LAVA ||
+ world.getType(blockposition.east(1)).getBlock().material == Material.LAVA)) {
+ return world.paperConfig.waterOverLavaFlowSpeed;
+ if (this.material == Material.WATER) {
+ if (
+ world.getMaterialIfLoaded(blockposition.north(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.south(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.west(1)) == Material.LAVA ||
+ world.getMaterialIfLoaded(blockposition.east(1)) == Material.LAVA
+ ) {
+ return world.paperConfig.waterOverLavaFlowSpeed;
+ }
+ }
+ return this.a(world);
+ }
+ // Paper end
+
public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) {
if (iblockdata.s().d() || iblockdata1.s().d()) {
generatoraccess.H().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) generatoraccess));
generatoraccess.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) generatoraccess));
@@ -0,0 +0,0 @@ public class BlockFluids extends Block implements IFluidSource {
public void doPhysics(IBlockData iblockdata, World world, BlockPosition blockposition, Block block, BlockPosition blockposition1) {
if (this.a(world, blockposition, iblockdata)) {
- world.H().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
+ world.H().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
- world.I().a(blockposition, iblockdata.s().c(), this.a((IWorldReader) world));
+ world.I().a(blockposition, iblockdata.s().c(), this.getFlowSpeed(world, blockposition)); // Paper
}
}