Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.
By: Erik Broes <erikbroes@grum.nl>
This commit is contained in:
@@ -20,12 +20,12 @@ public class CraftChunk implements Chunk {
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private WorldServer worldServer;
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private int x;
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private int z;
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public CraftChunk(net.minecraft.server.Chunk chunk) {
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this.weakChunk = new WeakReference<net.minecraft.server.Chunk>(chunk);
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worldServer = (WorldServer) getHandle().d;
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x = getHandle().j;
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z = getHandle().k;
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worldServer = (WorldServer) getHandle().world;
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x = getHandle().x;
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z = getHandle().z;
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}
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public World getWorld() {
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@@ -35,7 +35,7 @@ public class CraftChunk implements Chunk {
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public net.minecraft.server.Chunk getHandle() {
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net.minecraft.server.Chunk c = weakChunk.get();
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if (c == null) {
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c = worldServer.c(x,z);
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c = worldServer.getChunkAt(x,z);
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weakChunk = new WeakReference<net.minecraft.server.Chunk>(c);
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}
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return c;
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@@ -77,12 +77,12 @@ public class CraftChunk implements Chunk {
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int count = 0, index = 0;
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net.minecraft.server.Chunk chunk = getHandle();
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for (int i = 0; i < 8; i++) {
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count += chunk.m[i].size();
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count += chunk.entitySlices[i].size();
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}
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Entity[] entities = new Entity[count];
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for (int i = 0; i < 8; i++) {
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for (Object obj: chunk.m[i].toArray()) {
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for (Object obj: chunk.entitySlices[i].toArray()) {
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if (!(obj instanceof net.minecraft.server.Entity)) continue;
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entities[index++] = ((net.minecraft.server.Entity) obj).getBukkitEntity();
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}
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@@ -93,11 +93,11 @@ public class CraftChunk implements Chunk {
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public BlockState[] getTileEntities() {
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int index = 0;
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net.minecraft.server.Chunk chunk = getHandle();
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BlockState[] entities = new BlockState[chunk.l.size()];
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for (Object obj : chunk.l.keySet().toArray()) {
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if (!(obj instanceof ChunkPosition)) continue;
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BlockState[] entities = new BlockState[chunk.tileEntities.size()];
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for (Object obj : chunk.tileEntities.keySet().toArray()) {
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if (!(obj instanceof ChunkPosition)) continue;
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ChunkPosition position = (ChunkPosition) obj;
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entities[index++] = worldServer.getWorld().getBlockAt(position.a + (chunk.j << 4), position.b, position.c + (chunk.k << 4)).getState();
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entities[index++] = worldServer.getWorld().getBlockAt(position.x + (chunk.x << 4), position.y, position.z + (chunk.z << 4)).getState();
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}
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return entities;
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}
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