more work and compile fixes
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@@ -149,7 +149,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+
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+ this.getCombatTracker().recheckStatus();
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+ if (entity != null) {
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+ entity.wasKilled((ServerLevel) this.level(), this);
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+ entity.killedEntity((ServerLevel) this.level(), this);
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+ }
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this.gameEvent(GameEvent.ENTITY_DIE);
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- this.dropAllDeathLoot(damageSource);
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