Fix global sound handling
* Only send global sounds to same world if limiting radius * respect global sound events gamerule Co-authored-by: Evan McCarthy <evanmccarthy@outlook.com> Co-authored-by: lexikiq <noellekiq@gmail.com> Co-authored-by: Aikar <aikar@aikar.co>
This commit is contained in:
@@ -91,7 +91,7 @@
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for (int k1 = i; k1 <= l; ++k1) {
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for (int l1 = j; l1 <= i1; ++l1) {
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@@ -467,7 +494,11 @@
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@@ -467,14 +494,61 @@
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if (!iblockdata.isAir() && !iblockdata.is(BlockTags.DRAGON_TRANSPARENT)) {
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if (world.getGameRules().getBoolean(GameRules.RULE_MOBGRIEFING) && !iblockdata.is(BlockTags.DRAGON_IMMUNE)) {
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@@ -104,10 +104,11 @@
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} else {
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flag = true;
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}
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@@ -476,6 +507,49 @@
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}
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}
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}
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+ }
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+ }
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+ }
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+
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+ // CraftBukkit start - Set off an EntityExplodeEvent for the dragon exploding all these blocks
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+ // SPIGOT-4882: don't fire event if nothing hit
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+ if (!flag1) {
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@@ -143,17 +144,16 @@
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+ Block.popResource(this.level(), blockposition, itemstack);
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+ });
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+ craftBlock.getNMS().spawnAfterBreak((ServerLevel) this.level(), blockposition, ItemStack.EMPTY, false);
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+ }
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}
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+ nmsBlock.wasExploded((ServerLevel) this.level(), blockposition, this.explosionSource);
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+
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+ this.level().removeBlock(blockposition, false);
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+ }
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+ }
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}
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}
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+ // CraftBukkit end
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+
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if (flag1) {
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BlockPos blockposition1 = new BlockPos(i + this.random.nextInt(l - i + 1), j + this.random.nextInt(i1 - j + 1), k + this.random.nextInt(j1 - k + 1));
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@@ -531,7 +605,7 @@
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@Override
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@@ -186,7 +186,7 @@
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protected void tickDeath() {
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if (this.dragonFight != null) {
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this.dragonFight.updateDragon(this);
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@@ -555,21 +644,43 @@
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@@ -555,21 +644,44 @@
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this.level().addParticle(ParticleTypes.EXPLOSION_EMITTER, this.getX() + (double) f, this.getY() + 2.0D + (double) f1, this.getZ() + (double) f2, 0.0D, 0.0D, 0.0D);
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}
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@@ -214,11 +214,12 @@
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+ // CraftBukkit start - Use relative location for far away sounds
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+ // worldserver.globalLevelEvent(1028, this.blockPosition(), 0);
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+ int viewDistance = worldserver.getCraftServer().getViewDistance() * 16;
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+ for (net.minecraft.server.level.ServerPlayer player : worldserver.getServer().getPlayerList().players) {
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+ for (net.minecraft.server.level.ServerPlayer player : worldserver.getPlayersForGlobalSoundGamerule()) { // Paper - respect global sound events gamerule
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+ double deltaX = this.getX() - player.getX();
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+ double deltaZ = this.getZ() - player.getZ();
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+ double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
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+ if ( worldserver.spigotConfig.dragonDeathSoundRadius > 0 && distanceSquared > worldserver.spigotConfig.dragonDeathSoundRadius * worldserver.spigotConfig.dragonDeathSoundRadius ) continue; // Spigot
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+ final double soundRadiusSquared = worldserver.getGlobalSoundRangeSquared(config -> config.dragonDeathSoundRadius); // Paper - respect global sound events gamerule
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+ if ( !worldserver.getGameRules().getBoolean(GameRules.RULE_GLOBAL_SOUND_EVENTS) && distanceSquared > soundRadiusSquared ) continue; // Spigot // Paper - respect global sound events gamerule
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+ if (distanceSquared > viewDistance * viewDistance) {
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+ double deltaLength = Math.sqrt(distanceSquared);
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+ double relativeX = player.getX() + (deltaX / deltaLength) * viewDistance;
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@@ -232,7 +233,7 @@
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}
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}
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@@ -592,7 +703,7 @@
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@@ -592,7 +704,7 @@
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if (world1 instanceof ServerLevel) {
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ServerLevel worldserver1 = (ServerLevel) world1;
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@@ -241,7 +242,7 @@
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ExperienceOrb.award(worldserver1, this.position(), Mth.floor((float) short0 * 0.2F));
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}
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@@ -600,7 +711,7 @@
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@@ -600,7 +712,7 @@
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this.dragonFight.setDragonKilled(this);
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}
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@@ -250,7 +251,7 @@
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this.gameEvent(GameEvent.ENTITY_DIE);
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}
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}
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@@ -814,6 +925,7 @@
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@@ -814,6 +926,7 @@
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super.addAdditionalSaveData(nbt);
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nbt.putInt("DragonPhase", this.phaseManager.getCurrentPhase().getPhase().getId());
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nbt.putInt("DragonDeathTime", this.dragonDeathTime);
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@@ -258,7 +259,7 @@
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}
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@Override
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@@ -827,6 +939,11 @@
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@@ -827,6 +940,11 @@
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this.dragonDeathTime = nbt.getInt("DragonDeathTime");
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}
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@@ -38,7 +38,7 @@
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public class WitherBoss extends Monster implements RangedAttackMob {
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@@ -252,15 +261,41 @@
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@@ -252,15 +261,42 @@
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i = this.getInvulnerableTicks() - 1;
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this.bossEvent.setProgress(1.0F - (float) i / 220.0F);
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if (i <= 0) {
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@@ -58,11 +58,12 @@
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+ // CraftBukkit start - Use relative location for far away sounds
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+ // worldserver.globalLevelEvent(1023, new BlockPosition(this), 0);
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+ int viewDistance = world.getCraftServer().getViewDistance() * 16;
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+ for (ServerPlayer player : (List<ServerPlayer>) MinecraftServer.getServer().getPlayerList().players) {
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+ for (ServerPlayer player : world.getPlayersForGlobalSoundGamerule()) { // Paper - respect global sound events gamerule
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+ double deltaX = this.getX() - player.getX();
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+ double deltaZ = this.getZ() - player.getZ();
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+ double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
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+ if ( world.spigotConfig.witherSpawnSoundRadius > 0 && distanceSquared > world.spigotConfig.witherSpawnSoundRadius * world.spigotConfig.witherSpawnSoundRadius ) continue; // Spigot
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+ final double soundRadiusSquared = world.getGlobalSoundRangeSquared(config -> config.witherSpawnSoundRadius); // Paper - respect global sound events gamerule
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+ if ( !world.getGameRules().getBoolean(GameRules.RULE_GLOBAL_SOUND_EVENTS) && distanceSquared > soundRadiusSquared ) continue; // Spigot // Paper - respect global sound events gamerule
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+ if (distanceSquared > viewDistance * viewDistance) {
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+ double deltaLength = Math.sqrt(distanceSquared);
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+ double relativeX = player.getX() + (deltaX / deltaLength) * viewDistance;
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@@ -83,7 +84,7 @@
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}
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} else {
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@@ -305,6 +340,7 @@
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@@ -305,6 +341,7 @@
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if (!list.isEmpty()) {
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LivingEntity entityliving1 = (LivingEntity) list.get(this.random.nextInt(list.size()));
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@@ -91,7 +92,7 @@
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this.setAlternativeTarget(i, entityliving1.getId());
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}
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}
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@@ -331,6 +367,11 @@
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@@ -331,6 +368,11 @@
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BlockState iblockdata = world.getBlockState(blockposition);
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if (WitherBoss.canDestroy(iblockdata)) {
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@@ -103,7 +104,7 @@
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flag = world.destroyBlock(blockposition, true, this) || flag;
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}
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}
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@@ -342,7 +383,7 @@
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@@ -342,7 +384,7 @@
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}
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if (this.tickCount % 20 == 0) {
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@@ -112,7 +113,7 @@
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}
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this.bossEvent.setProgress(this.getHealth() / this.getMaxHealth());
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@@ -499,7 +540,7 @@
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@@ -499,7 +541,7 @@
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@Override
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public void checkDespawn() {
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if (this.level().getDifficulty() == Difficulty.PEACEFUL && this.shouldDespawnInPeaceful()) {
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