Added ChunkSnapshot for efficient, thread-safe copies of Chunk data. Thanks mikeprimm!
By: EvilSeph <evilseph@unaligned.org>
This commit is contained in:
@@ -0,0 +1,130 @@
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package org.bukkit.craftbukkit;
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import org.bukkit.ChunkSnapshot;
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/**
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* Represents a static, thread-safe snapshot of chunk of blocks
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* Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. map rendering)
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*/
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public class CraftChunkSnapshot implements ChunkSnapshot {
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private final int x, z;
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private final String worldname;
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private final byte[] buf; // Flat buffer in uncompressed chunk file format
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private final byte[] hmap; // Height map
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private final long capture_fulltime;
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private static final int BLOCKDATA_OFF = 32768;
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private static final int BLOCKLIGHT_OFF = BLOCKDATA_OFF + 16384;
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private static final int SKYLIGHT_OFF = BLOCKLIGHT_OFF + 16384;
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/**
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* Constructor
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*/
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CraftChunkSnapshot(int x, int z, String wname, long wtime, byte[] buf, byte[] hmap) {
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this.x = x;
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this.z = z;
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this.worldname = wname;
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this.capture_fulltime = wtime;
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this.buf = buf;
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this.hmap = hmap;
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}
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/**
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* Gets the X-coordinate of this chunk
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*
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* @return X-coordinate
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*/
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public int getX() {
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return x;
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}
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/**
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* Gets the Z-coordinate of this chunk
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*
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* @return Z-coordinate
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*/
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public int getZ() {
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return z;
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}
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/**
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* Gets name of the world containing this chunk
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*
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* @return Parent World Name
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*/
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public String getWorldName() {
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return worldname;
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}
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/**
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* Get block type for block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-255
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*/
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public int getBlockTypeId(int x, int y, int z) {
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return buf[x << 11 | z << 7 | y] & 255;
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}
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/**
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* Get block data for block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-15
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*/
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public int getBlockData(int x, int y, int z) {
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int off = ((x << 10) | (z << 6) | (y >> 1)) + BLOCKDATA_OFF;
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return ((y & 1) == 0) ? (buf[off] & 0xF) : ((buf[off] >> 4) & 0xF);
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}
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/**
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* Get sky light level for block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-15
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*/
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public int getBlockSkyLight(int x, int y, int z) {
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int off = ((x << 10) | (z << 6) | (y >> 1)) + SKYLIGHT_OFF;
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return ((y & 1) == 0) ? (buf[off] & 0xF) : ((buf[off] >> 4) & 0xF);
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}
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/**
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* Get light level emitted by block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-15
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*/
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public int getBlockEmittedLight(int x, int y, int z) {
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int off = ((x << 10) | (z << 6) | (y >> 1)) + BLOCKLIGHT_OFF;
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return ((y & 1) == 0) ? (buf[off] & 0xF) : ((buf[off] >> 4) & 0xF);
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}
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/**
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* Gets the highest non-air coordinate at the given coordinates
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*
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* @param x X-coordinate of the blocks
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* @param z Z-coordinate of the blocks
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* @return Y-coordinate of the highest non-air block
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*/
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public int getHighestBlockYAt(int x, int z) {
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return hmap[z << 4 | x] & 255;
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}
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/**
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* Get world full time when chunk snapshot was captured
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* @return time in ticks
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*/
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public long getCaptureFullTime() {
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return capture_fulltime;
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}
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}
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