SPIGOT-5569: Call WorldInitEvent before any chunks are getting generated

By: DerFrZocker <derrieple@gmail.com>
This commit is contained in:
CraftBukkit/Spigot
2021-05-18 08:14:59 +10:00
parent fac154e1cd
commit 097e647d7a
2 changed files with 5 additions and 5 deletions

View File

@@ -182,7 +182,6 @@ import org.bukkit.event.player.PlayerChatTabCompleteEvent;
import org.bukkit.event.server.BroadcastMessageEvent;
import org.bukkit.event.server.ServerLoadEvent;
import org.bukkit.event.server.TabCompleteEvent;
import org.bukkit.event.world.WorldInitEvent;
import org.bukkit.event.world.WorldLoadEvent;
import org.bukkit.event.world.WorldUnloadEvent;
import org.bukkit.generator.ChunkGenerator;
@@ -1053,8 +1052,6 @@ public final class CraftServer implements Server {
internal.setSpawnFlags(true, true);
console.worldServer.put(internal.getDimensionKey(), internal);
pluginManager.callEvent(new WorldInitEvent(internal.getWorld()));
getServer().loadSpawn(internal.getChunkProvider().playerChunkMap.worldLoadListener, internal);
pluginManager.callEvent(new WorldLoadEvent(internal.getWorld()));