SPIGOT-5569: Call WorldInitEvent before any chunks are getting generated
By: DerFrZocker <derrieple@gmail.com>
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@@ -182,7 +182,6 @@ import org.bukkit.event.player.PlayerChatTabCompleteEvent;
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import org.bukkit.event.server.BroadcastMessageEvent;
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import org.bukkit.event.server.ServerLoadEvent;
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import org.bukkit.event.server.TabCompleteEvent;
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import org.bukkit.event.world.WorldInitEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.event.world.WorldUnloadEvent;
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import org.bukkit.generator.ChunkGenerator;
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@@ -1053,8 +1052,6 @@ public final class CraftServer implements Server {
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internal.setSpawnFlags(true, true);
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console.worldServer.put(internal.getDimensionKey(), internal);
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pluginManager.callEvent(new WorldInitEvent(internal.getWorld()));
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getServer().loadSpawn(internal.getChunkProvider().playerChunkMap.worldLoadListener, internal);
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pluginManager.callEvent(new WorldLoadEvent(internal.getWorld()));
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