Fix regenerating chunks not updating visually
By: Thinkofdeath <thinkofdeath@spigotmc.org>
This commit is contained in:
@@ -195,6 +195,21 @@ public class CraftWorld implements World {
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world.getChunkProviderServer().unloadQueue.remove(x, z);
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world.getChunkProviderServer().chunks.remove(LongHash.toLong(x, z));
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// Update neighbor counts
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for (int xx = -2; xx < 3; xx++) {
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for (int zz = -2; zz < 3; zz++) {
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if (xx == 0 && zz == 0) {
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continue;
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}
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net.minecraft.server.Chunk neighbor = world.getChunkProviderServer().getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
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if (neighbor != null) {
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neighbor.setNeighborUnloaded(-xx, -zz);
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chunk.setNeighborUnloaded(xx, zz);
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}
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}
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}
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return true;
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}
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@@ -206,6 +221,10 @@ public class CraftWorld implements World {
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net.minecraft.server.Chunk chunk = null;
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chunk = world.getChunkProviderServer().chunkGenerator.getOrCreateChunk(x, z);
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PlayerChunk playerChunk = world.getPlayerChunkMap().b/*PAIL: Rename*/(x, z);
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if (playerChunk != null) {
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playerChunk.chunk = chunk;
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}
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chunkLoadPostProcess(chunk, x, z);
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