Fix issues with getBlockState(false) not loading Tile Entity data
This only impacted people who used our useSnapshots new API in a plugin, which obviously was no one as the data result was completely broken. Merged the NPE check patch into mine since it has to handle it too.
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@@ -12,7 +12,7 @@ This disables that by not saving the thrower when the chunk is unloaded.
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This is mainly useful for survival servers that do not allow freeform teleporting.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index ba5332c3..d1acf678 100644
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index 99d681ef1..03a9a96fc 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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@@ -27,7 +27,7 @@ index ba5332c3..d1acf678 100644
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
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index 01c7fcc8..8e6428a0 100644
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index 01c7fcc8b..8e6428a0c 100644
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--- a/src/main/java/net/minecraft/server/EntityProjectile.java
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+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
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@@ -0,0 +0,0 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
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