Fix issues with getBlockState(false) not loading Tile Entity data

This only impacted people who used our useSnapshots new API in a plugin,
which obviously was no one as the data result was completely broken.

Merged the NPE check patch into mine since it has to handle it too.
This commit is contained in:
Aikar
2018-06-30 01:40:52 -04:00
parent d9c9b9a3d2
commit 0a953a924a
54 changed files with 173 additions and 168 deletions

View File

@@ -7,7 +7,7 @@ This disables the behavior that allows players to keep chunks permanently loaded
by default and allows server operators to enable it if they wish.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 2bdedd83..ba5332c3 100644
index 5a2fbf7c7..99d681ef1 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
@@ -22,7 +22,7 @@ index 2bdedd83..ba5332c3 100644
+ }
}
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 55dada66..0eba3df5 100644
index 55dada668..0eba3df57 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {