Fix issues with getBlockState(false) not loading Tile Entity data
This only impacted people who used our useSnapshots new API in a plugin, which obviously was no one as the data result was completely broken. Merged the NPE check patch into mine since it has to handle it too.
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@@ -17,7 +17,7 @@ from networking or during connections flood of chunk packets on slower clients,
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at the cost of dead connections being kept open for longer.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 869a2b40..284db9b9 100644
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index 869a2b402..284db9b9e 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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