[ci skip] rebuild patches

This commit is contained in:
Jake Potrebic
2023-03-23 14:57:03 -07:00
parent 39255145b6
commit 0adc18baf8
60 changed files with 1113 additions and 1197 deletions

View File

@@ -24,7 +24,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ // Paper start - optimise collisions
+ static final UnsafeList<AABB> TEMP_COLLISION_LIST = new UnsafeList<>(1024);
+ static boolean tempCollisionListInUse;
+
+ public static UnsafeList<AABB> getTempCollisionList() {
+ if (!Bukkit.isPrimaryThread() || tempCollisionListInUse) {
+ return new UnsafeList<>(16);
@@ -40,7 +40,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ ((UnsafeList)list).setSize(0);
+ tempCollisionListInUse = false;
+ }
+
+ static final UnsafeList<Entity> TEMP_GET_ENTITIES_LIST = new UnsafeList<>(1024);
+ static boolean tempGetEntitiesListInUse;
+
@@ -1277,26 +1277,29 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- boolean flag1 = movement.y != vec3d1.y;
- boolean flag2 = movement.z != vec3d1.z;
- boolean flag3 = this.onGround || flag1 && movement.y < 0.0D;
-
- if (this.maxUpStep() > 0.0F && flag3 && (flag || flag2)) {
- Vec3 vec3d2 = Entity.collideBoundingBox(this, new Vec3(movement.x, (double) this.maxUpStep(), movement.z), axisalignedbb, this.level, list);
- Vec3 vec3d3 = Entity.collideBoundingBox(this, new Vec3(0.0D, (double) this.maxUpStep(), 0.0D), axisalignedbb.expandTowards(movement.x, 0.0D, movement.z), this.level, list);
-
- if (vec3d3.y < (double) this.maxUpStep()) {
- Vec3 vec3d4 = Entity.collideBoundingBox(this, new Vec3(movement.x, 0.0D, movement.z), axisalignedbb.move(vec3d3), this.level, list).add(vec3d3);
-
- if (vec3d4.horizontalDistanceSqr() > vec3d2.horizontalDistanceSqr()) {
- vec3d2 = vec3d4;
+ // Paper start - optimise collisions
+ // This is a copy of vanilla's except that it uses strictly AABB math
+ if (movement.x == 0.0 && movement.y == 0.0 && movement.z == 0.0) {
+ return movement;
+ }
- if (this.maxUpStep() > 0.0F && flag3 && (flag || flag2)) {
- Vec3 vec3d2 = Entity.collideBoundingBox(this, new Vec3(movement.x, (double) this.maxUpStep(), movement.z), axisalignedbb, this.level, list);
- Vec3 vec3d3 = Entity.collideBoundingBox(this, new Vec3(0.0D, (double) this.maxUpStep(), 0.0D), axisalignedbb.expandTowards(movement.x, 0.0D, movement.z), this.level, list);
+
+ final Level world = this.level;
+ final AABB currBoundingBox = this.getBoundingBox();
- if (vec3d3.y < (double) this.maxUpStep()) {
- Vec3 vec3d4 = Entity.collideBoundingBox(this, new Vec3(movement.x, 0.0D, movement.z), axisalignedbb.move(vec3d3), this.level, list).add(vec3d3);
+
+ if (io.papermc.paper.util.CollisionUtil.isEmpty(currBoundingBox)) {
+ return movement;
+ }
- if (vec3d4.horizontalDistanceSqr() > vec3d2.horizontalDistanceSqr()) {
- vec3d2 = vec3d4;
+
+ final List<AABB> potentialCollisions = io.papermc.paper.util.CachedLists.getTempCollisionList();
+ try {
+ final double stepHeight = (double)this.maxUpStep();
@@ -1323,16 +1326,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- if (vec3d2.horizontalDistanceSqr() > vec3d1.horizontalDistanceSqr()) {
- return vec3d2.add(Entity.collideBoundingBox(this, new Vec3(0.0D, -vec3d2.y + movement.y, 0.0D), axisalignedbb.move(vec3d2), this.level, list));
- }
- }
+ io.papermc.paper.util.CollisionUtil.getCollisions(world, this, collisionBox, potentialCollisions, false, this.level.paperConfig().chunks.preventMovingIntoUnloadedChunks,
+ false, false, null, null);
- return vec3d1;
+
+ if (io.papermc.paper.util.CollisionUtil.isCollidingWithBorderEdge(world.getWorldBorder(), collisionBox)) {
+ io.papermc.paper.util.CollisionUtil.addBoxesToIfIntersects(world.getWorldBorder().getCollisionShape(), collisionBox, potentialCollisions);
+ }
+
}
- }
- return vec3d1;
+ final Vec3 limitedMoveVector = io.papermc.paper.util.CollisionUtil.performCollisions(movement, currBoundingBox, potentialCollisions);
+
+ if (stepHeight > 0.0