Fix upstream javadocs
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@@ -10,15 +10,19 @@ import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.NotNull;
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/**
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* Called if a block broken by a player drops an item.
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* Called after a block is broken by a player and potential drops are computed, even if said blocks loot table
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* does not define any drops at the point the event is constructed.
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*
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* If the block break is cancelled, this event won't be called.
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*
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* If isDropItems in BlockBreakEvent is set to false, this event won't be
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* If isDropItems in {@link org.bukkit.event.block.BlockBreakEvent} is set to false, this event won't be
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* called.
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*
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* If a block is broken and isDropItems is set to true, this event will be called even if the block does
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* not drop any items, for example glass broken by hand. In this case, #getItems() will be empty.
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*
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* This event will also be called if the player breaks a multi block structure,
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* for example a torch on top of a stone. Both items will have an event call.
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* for example a torch on top of a stone. Both items will be included in the #getItems() list.
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*
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* The Block is already broken as this event is called, so #getBlock() will be
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* AIR in most cases. Use #getBlockState() for more Information about the broken
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@@ -14,6 +14,9 @@ import org.jetbrains.annotations.NotNull;
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* Note that due to the nature of explosions, {@link #getBlock()} will always be
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* an air block. {@link #getExplodedBlockState()} should be used to get
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* information about the block state that exploded.
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* <p>
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* The event isn't called if the {@link org.bukkit.GameRule#MOB_GRIEFING}
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* is disabled as no block interaction will occur.
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*/
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public class BlockExplodeEvent extends BlockEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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@@ -34,7 +34,7 @@ public class BlockPistonRetractEvent extends BlockPistonEvent {
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/**
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* Get an immutable list of the blocks which will be moved by the
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* extending.
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* retracting.
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*
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* @return Immutable list of the moved blocks.
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*/
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@@ -114,7 +114,7 @@ public class BlockPlaceEvent extends BlockEvent implements Cancellable {
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/**
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* Gets the value whether the player would be allowed to build here.
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* Defaults to spawn if the server was going to stop them (such as, the
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* Defaults to false if the server was going to stop them (such as, the
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* player is in Spawn). Note that this is an entirely different check
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* than BLOCK_CANBUILD, as this refers to a player, not universe-physics
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* rule like cactus on dirt.
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