@@ -39,73 +39,73 @@
|
||||
|
||||
@Nullable
|
||||
@@ -82,7 +104,7 @@
|
||||
public void tick(IBlockData iblockdata, World world, BlockPosition blockposition, Random random) {
|
||||
if (world.getGameRules().getBoolean(GameRules.DO_FIRE_TICK)) {
|
||||
if (!iblockdata.canPlace(world, blockposition)) {
|
||||
- world.a(blockposition, false);
|
||||
+ fireExtinguished(world, blockposition); // CraftBukkit - invalid place location
|
||||
public void tick(IBlockData iblockdata, WorldServer worldserver, BlockPosition blockposition, Random random) {
|
||||
if (worldserver.getGameRules().getBoolean(GameRules.DO_FIRE_TICK)) {
|
||||
if (!iblockdata.canPlace(worldserver, blockposition)) {
|
||||
- worldserver.a(blockposition, false);
|
||||
+ fireExtinguished(worldserver, blockposition); // CraftBukkit - invalid place location
|
||||
}
|
||||
|
||||
Block block = world.getType(blockposition.down()).getBlock();
|
||||
Block block = worldserver.getType(blockposition.down()).getBlock();
|
||||
@@ -90,7 +112,7 @@
|
||||
int i = (Integer) iblockdata.get(BlockFire.AGE);
|
||||
|
||||
if (!flag && world.isRaining() && this.a(world, blockposition) && random.nextFloat() < 0.2F + (float) i * 0.03F) {
|
||||
- world.a(blockposition, false);
|
||||
+ fireExtinguished(world, blockposition); // CraftBukkit - extinguished by rain
|
||||
if (!flag && worldserver.isRaining() && this.a((World) worldserver, blockposition) && random.nextFloat() < 0.2F + (float) i * 0.03F) {
|
||||
- worldserver.a(blockposition, false);
|
||||
+ fireExtinguished(worldserver, blockposition); // CraftBukkit - extinguished by rain
|
||||
} else {
|
||||
int j = Math.min(15, i + random.nextInt(3) / 2);
|
||||
|
||||
@@ -105,14 +127,14 @@
|
||||
BlockPosition blockposition1 = blockposition.down();
|
||||
|
||||
if (!world.getType(blockposition1).d(world, blockposition1, EnumDirection.UP) || i > 3) {
|
||||
- world.a(blockposition, false);
|
||||
+ fireExtinguished(world, blockposition); // CraftBukkit
|
||||
if (!worldserver.getType(blockposition1).d(worldserver, blockposition1, EnumDirection.UP) || i > 3) {
|
||||
- worldserver.a(blockposition, false);
|
||||
+ fireExtinguished(worldserver, blockposition); // CraftBukkit
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (i == 15 && random.nextInt(4) == 0 && !this.j(world.getType(blockposition.down()))) {
|
||||
- world.a(blockposition, false);
|
||||
+ fireExtinguished(world, blockposition); // CraftBukkit
|
||||
if (i == 15 && random.nextInt(4) == 0 && !this.h(worldserver.getType(blockposition.down()))) {
|
||||
- worldserver.a(blockposition, false);
|
||||
+ fireExtinguished(worldserver, blockposition); // CraftBukkit
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -120,12 +142,14 @@
|
||||
boolean flag1 = world.s(blockposition);
|
||||
boolean flag1 = worldserver.s(blockposition);
|
||||
int k = flag1 ? -50 : 0;
|
||||
|
||||
- this.a(world, blockposition.east(), 300 + k, random, i);
|
||||
- this.a(world, blockposition.west(), 300 + k, random, i);
|
||||
- this.a(world, blockposition.down(), 250 + k, random, i);
|
||||
- this.a(world, blockposition.up(), 250 + k, random, i);
|
||||
- this.a(world, blockposition.north(), 300 + k, random, i);
|
||||
- this.a(world, blockposition.south(), 300 + k, random, i);
|
||||
- this.a(worldserver, blockposition.east(), 300 + k, random, i);
|
||||
- this.a(worldserver, blockposition.west(), 300 + k, random, i);
|
||||
- this.a(worldserver, blockposition.down(), 250 + k, random, i);
|
||||
- this.a(worldserver, blockposition.up(), 250 + k, random, i);
|
||||
- this.a(worldserver, blockposition.north(), 300 + k, random, i);
|
||||
- this.a(worldserver, blockposition.south(), 300 + k, random, i);
|
||||
+ // CraftBukkit start - add source blockposition to burn calls
|
||||
+ this.a(world, blockposition.east(), 300 + k, random, i, blockposition);
|
||||
+ this.a(world, blockposition.west(), 300 + k, random, i, blockposition);
|
||||
+ this.a(world, blockposition.down(), 250 + k, random, i, blockposition);
|
||||
+ this.a(world, blockposition.up(), 250 + k, random, i, blockposition);
|
||||
+ this.a(world, blockposition.north(), 300 + k, random, i, blockposition);
|
||||
+ this.a(world, blockposition.south(), 300 + k, random, i, blockposition);
|
||||
+ this.a(worldserver, blockposition.east(), 300 + k, random, i, blockposition);
|
||||
+ this.a(worldserver, blockposition.west(), 300 + k, random, i, blockposition);
|
||||
+ this.a(worldserver, blockposition.down(), 250 + k, random, i, blockposition);
|
||||
+ this.a(worldserver, blockposition.up(), 250 + k, random, i, blockposition);
|
||||
+ this.a(worldserver, blockposition.north(), 300 + k, random, i, blockposition);
|
||||
+ this.a(worldserver, blockposition.south(), 300 + k, random, i, blockposition);
|
||||
+ // CraftBukkit end
|
||||
BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition();
|
||||
|
||||
for (int l = -1; l <= 1; ++l) {
|
||||
@@ -151,7 +175,15 @@
|
||||
if (i2 > 0 && random.nextInt(k1) <= i2 && (!world.isRaining() || !this.a(world, (BlockPosition) blockposition_mutableblockposition))) {
|
||||
if (i2 > 0 && random.nextInt(k1) <= i2 && (!worldserver.isRaining() || !this.a((World) worldserver, (BlockPosition) blockposition_mutableblockposition))) {
|
||||
int j2 = Math.min(15, i + random.nextInt(5) / 4);
|
||||
|
||||
- world.setTypeAndData(blockposition_mutableblockposition, (IBlockData) this.a((IBlockAccess) world, (BlockPosition) blockposition_mutableblockposition).set(BlockFire.AGE, j2), 3);
|
||||
- worldserver.setTypeAndData(blockposition_mutableblockposition, (IBlockData) this.a((IBlockAccess) worldserver, (BlockPosition) blockposition_mutableblockposition).set(BlockFire.AGE, j2), 3);
|
||||
+ // CraftBukkit start - Call to stop spread of fire
|
||||
+ if (world.getType(blockposition_mutableblockposition).getBlock() != Blocks.FIRE) {
|
||||
+ if (CraftEventFactory.callBlockIgniteEvent(world, blockposition_mutableblockposition, blockposition).isCancelled()) {
|
||||
+ if (worldserver.getType(blockposition_mutableblockposition).getBlock() != Blocks.FIRE) {
|
||||
+ if (CraftEventFactory.callBlockIgniteEvent(worldserver, blockposition_mutableblockposition, blockposition).isCancelled()) {
|
||||
+ continue;
|
||||
+ }
|
||||
+
|
||||
+ CraftEventFactory.handleBlockSpreadEvent(world, blockposition, blockposition_mutableblockposition, (IBlockData) this.a((IBlockAccess) world, (BlockPosition) blockposition_mutableblockposition).set(BlockFire.AGE, j2), 3); // CraftBukkit
|
||||
+ CraftEventFactory.handleBlockSpreadEvent(worldserver, blockposition, blockposition_mutableblockposition, (IBlockData) this.a((IBlockAccess) worldserver, (BlockPosition) blockposition_mutableblockposition).set(BlockFire.AGE, j2), 3); // CraftBukkit
|
||||
+ }
|
||||
+ // CraftBukkit end
|
||||
}
|
||||
@@ -117,7 +117,7 @@
|
||||
|
||||
- private void a(World world, BlockPosition blockposition, int i, Random random, int j) {
|
||||
+ private void a(World world, BlockPosition blockposition, int i, Random random, int j, BlockPosition sourceposition) { // CraftBukkit add sourceposition
|
||||
int k = this.q(world.getType(blockposition));
|
||||
int k = this.i(world.getType(blockposition));
|
||||
|
||||
if (random.nextInt(i) < k) {
|
||||
IBlockData iblockdata = world.getType(blockposition);
|
||||
@@ -150,9 +150,9 @@
|
||||
} else {
|
||||
world.getBlockTickList().a(blockposition, this, this.a((IWorldReader) world) + world.random.nextInt(10));
|
||||
}
|
||||
@@ -395,4 +440,12 @@
|
||||
blockfire.a(Blocks.COMPOSTER, 5, 20);
|
||||
blockfire.a(Blocks.SWEET_BERRY_BUSH, 60, 100);
|
||||
@@ -392,4 +437,12 @@
|
||||
blockfire.a(Blocks.BEEHIVE, 5, 20);
|
||||
blockfire.a(Blocks.BEE_NEST, 30, 20);
|
||||
}
|
||||
+
|
||||
+ // CraftBukkit start
|
||||
|
||||
Reference in New Issue
Block a user