Update to Minecraft 1.15

By: md_5 <git@md-5.net>
This commit is contained in:
CraftBukkit/Spigot
2019-12-11 09:00:00 +11:00
parent 1400103b2f
commit 0e142c7f03
293 changed files with 2875 additions and 2648 deletions

View File

@@ -18,33 +18,33 @@
public EntityLightning(World world, double d0, double d1, double d2, boolean flag) {
super(EntityTypes.LIGHTNING_BOLT, world);
+ this.isEffect = flag; // CraftBukkit
this.af = true;
this.ac = true;
this.setPositionRotation(d0, d1, d2, 0.0F, 0.0F);
this.lifeTicks = 2;
@@ -43,7 +47,24 @@
public void tick() {
super.tick();
if (this.lifeTicks == 2) {
- this.world.playSound((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
+ // CraftBukkit start - Use relative location for far away sounds
+ // this.world.playSound((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
+ // this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
+ float pitch = 0.8F + this.random.nextFloat() * 0.2F;
+ int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
+ for (EntityPlayer player : (List<EntityPlayer>) (List) this.world.getPlayers()) {
+ double deltaX = this.locX - player.locX;
+ double deltaZ = this.locZ - player.locZ;
+ double deltaX = this.locX() - player.locX();
+ double deltaZ = this.locZ() - player.locZ();
+ double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
+ if (distanceSquared > viewDistance * viewDistance) {
+ double deltaLength = Math.sqrt(distanceSquared);
+ double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
+ double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
+ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, relativeX, this.locY, relativeZ, 10000.0F, pitch));
+ double relativeX = player.locX() + (deltaX / deltaLength) * viewDistance;
+ double relativeZ = player.locZ() + (deltaZ / deltaLength) * viewDistance;
+ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, relativeX, this.locY(), relativeZ, 10000.0F, pitch));
+ } else {
+ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, this.locX, this.locY, this.locZ, 10000.0F, pitch));
+ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.ENTITY_LIGHTNING_BOLT_THUNDER, SoundCategory.WEATHER, this.locX(), this.locY(), this.locZ(), 10000.0F, pitch));
+ }
+ }
+ // CraftBukkit end
this.world.playSound((EntityHuman) null, this.locX, this.locY, this.locZ, SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
}
@@ -59,7 +80,7 @@