@@ -15,41 +15,41 @@
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private static final DataWatcherObject<Integer> b = DataWatcher.a(EntityWither.class, DataWatcherRegistry.b);
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@@ -188,14 +195,38 @@
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i = this.dV() - 1;
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i = this.eq() - 1;
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if (i <= 0) {
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||||
Explosion.Effect explosion_effect = this.world.getGameRules().getBoolean(GameRules.MOB_GRIEFING) ? Explosion.Effect.DESTROY : Explosion.Effect.NONE;
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+ // CraftBukkit start
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+ // this.world.createExplosion(this, this.locX, this.locY + (double) this.getHeadHeight(), this.locZ, 7.0F, false, explosion_effect);
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+ // this.world.createExplosion(this, this.locX(), this.getHeadY(), this.locZ(), 7.0F, false, explosion_effect);
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+ ExplosionPrimeEvent event = new ExplosionPrimeEvent(this.getBukkitEntity(), 7.0F, false);
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+ this.world.getServer().getPluginManager().callEvent(event);
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+
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||||
+ if (!event.isCancelled()) {
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+ this.world.createExplosion(this, this.locX, this.locY + (double) this.getHeadHeight(), this.locZ, event.getRadius(), event.getFire(), explosion_effect);
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+ this.world.createExplosion(this, this.locX(), this.getHeadY(), this.locZ(), event.getRadius(), event.getFire(), explosion_effect);
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||||
+ }
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+ // CraftBukkit end
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||||
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||||
- this.world.createExplosion(this, this.locX, this.locY + (double) this.getHeadHeight(), this.locZ, 7.0F, false, explosion_effect);
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- this.world.createExplosion(this, this.locX(), this.getHeadY(), this.locZ(), 7.0F, false, explosion_effect);
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- this.world.b(1023, new BlockPosition(this), 0);
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+ // CraftBukkit start - Use relative location for far away sounds
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+ // this.world.b(1023, new BlockPosition(this), 0);
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+ int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
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+ for (EntityPlayer player : (List<EntityPlayer>) MinecraftServer.getServer().getPlayerList().players) {
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+ double deltaX = this.locX - player.locX;
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+ double deltaZ = this.locZ - player.locZ;
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||||
+ double deltaX = this.locX() - player.locX();
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||||
+ double deltaZ = this.locZ() - player.locZ();
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+ double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
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||||
+ if (distanceSquared > viewDistance * viewDistance) {
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||||
+ double deltaLength = Math.sqrt(distanceSquared);
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||||
+ double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
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||||
+ double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
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+ player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1023, new BlockPosition((int) relativeX, (int) this.locY, (int) relativeZ), 0, true));
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+ double relativeX = player.locX() + (deltaX / deltaLength) * viewDistance;
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+ double relativeZ = player.locZ() + (deltaZ / deltaLength) * viewDistance;
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+ player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1023, new BlockPosition((int) relativeX, (int) this.locY(), (int) relativeZ), 0, true));
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+ } else {
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+ player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1023, new BlockPosition((int) this.locX, (int) this.locY, (int) this.locZ), 0, true));
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+ player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1023, new BlockPosition((int) this.locX(), (int) this.locY(), (int) this.locZ()), 0, true));
|
||||
+ }
|
||||
+ }
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||||
+ // CraftBukkit end
|
||||
}
|
||||
|
||||
this.r(i);
|
||||
this.s(i);
|
||||
if (this.ticksLived % 10 == 0) {
|
||||
- this.heal(10.0F);
|
||||
+ this.heal(10.0F, EntityRegainHealthEvent.RegainReason.WITHER_SPAWN); // CraftBukkit
|
||||
@@ -77,7 +77,7 @@
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||||
+ continue;
|
||||
+ }
|
||||
+ // CraftBukkit end
|
||||
flag = this.world.b(blockposition, true) || flag;
|
||||
flag = this.world.a(blockposition, true, this) || flag;
|
||||
}
|
||||
}
|
||||
@@ -298,7 +336,7 @@
|
||||
|
||||
Reference in New Issue
Block a user