Add PlayerSetSpawnEvent
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@@ -730,7 +730,7 @@
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+ // CraftBukkit end
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if (teleporttransition.missingRespawnBlock()) {
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entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F));
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+ entityplayer1.setRespawnPosition(null, null, 0f, false, false, PlayerSpawnChangeEvent.Cause.RESET); // CraftBukkit - SPIGOT-5988: Clear respawn location when obstructed
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+ entityplayer1.setRespawnPosition(null, null, 0f, false, false, com.destroystokyo.paper.event.player.PlayerSetSpawnEvent.Cause.PLAYER_RESPAWN); // CraftBukkit - SPIGOT-5988: Clear respawn location when obstructed // Paper - PlayerSetSpawnEvent
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}
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- int i = alive ? 1 : 0;
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