Fix async entity add due to fungus trees
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@@ -261,10 +261,10 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
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((ChorusFlowerBlock) Blocks.CHORUS_FLOWER).generatePlant(access, pos, random, 8);
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return true;
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case CRIMSON_FUNGUS:
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gen = TreeFeatures.CRIMSON_FUNGUS_PLANTED;
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gen = this.isNormalWorld() ? TreeFeatures.CRIMSON_FUNGUS_PLANTED : TreeFeatures.CRIMSON_FUNGUS; // Paper - Fix async entity add due to fungus trees; if world gen, don't use planted version
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break;
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case WARPED_FUNGUS:
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gen = TreeFeatures.WARPED_FUNGUS_PLANTED;
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gen = this.isNormalWorld() ? TreeFeatures.WARPED_FUNGUS_PLANTED : TreeFeatures.WARPED_FUNGUS; // Paper - Fix async entity add due to fungus trees; if world gen, don't use planted version
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break;
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case AZALEA:
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gen = TreeFeatures.AZALEA_TREE;
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