Pass correct draw strength for EntityShootBowEvent (#12308)
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@@ -0,0 +1,11 @@
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--- a/net/minecraft/world/item/BowItem.java
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+++ b/net/minecraft/world/item/BowItem.java
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@@ -38,7 +_,7 @@
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} else {
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List<ItemStack> list = draw(stack, projectile, player);
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if (level instanceof ServerLevel serverLevel && !list.isEmpty()) {
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- this.shoot(serverLevel, player, player.getUsedItemHand(), stack, list, powerForTime * 3.0F, 1.0F, powerForTime == 1.0F, null);
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+ this.shoot(serverLevel, player, player.getUsedItemHand(), stack, list, powerForTime * 3.0F, 1.0F, powerForTime == 1.0F, null, powerForTime); // Paper - Pass draw strength
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}
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level.playSound(
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