Pass correct draw strength for EntityShootBowEvent (#12308)
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@@ -1,5 +1,13 @@
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--- a/net/minecraft/world/item/ProjectileWeaponItem.java
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+++ b/net/minecraft/world/item/ProjectileWeaponItem.java
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@@ -50,6 +_,7 @@
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float inaccuracy,
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boolean isCrit,
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@Nullable LivingEntity target
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+ ,float drawStrength // Paper - Pass draw strength
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) {
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float f = EnchantmentHelper.processProjectileSpread(level, weapon, shooter, 0.0F);
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float f1 = projectileItems.size() == 1 ? 0.0F : 2.0F * f / (projectileItems.size() - 1);
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@@ -62,12 +_,29 @@
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float f4 = f2 + f3 * ((i + 1) / 2) * f1;
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f3 = -f3;
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@@ -14,7 +22,7 @@
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+ Projectile projectile = this.createProjectile(level, shooter, weapon, itemStack, isCrit);
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+ this.shootProjectile(shooter, projectile, i1, velocity, inaccuracy, f4, target);
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+
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(shooter, weapon, itemStack, projectile, hand, velocity, true);
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(shooter, weapon, itemStack, projectile, hand, drawStrength, true);
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+ if (event.isCancelled()) {
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+ event.getProjectile().remove();
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+ return;
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