More patches for 1.14
Chunk related stuff will need to be revisted later
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@@ -15,12 +15,12 @@ also adding some additional logging in order to help work out what is causing
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random disconnections for clients.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 5fa3268b59..0d87ddc0f5 100644
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index 82dad99ef..62c0137a7 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
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@Override
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public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
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- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
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+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
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@@ -29,11 +29,11 @@ index 5fa3268b59..0d87ddc0f5 100644
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this.player.ping = (this.player.ping * 3 + i) / 4;
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this.awaitingKeepAlive = false;
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} else if (!this.player.getDisplayName().getString().equals(this.minecraftServer.G())) {
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} else if (!this.isExemptPlayer()) {
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- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
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+ // Paper start - This needs to be handled on the main thread for plugins
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+ minecraftServer.postToMainThread(() -> {
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+ this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
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+ this.disconnect(new ChatMessage("disconnect.timeout"));
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+ });
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+ // Paper end
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}
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