Add additional open container api to HumanEntity
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@@ -182,6 +182,92 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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@Nullable
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@Nullable
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public InventoryView openMerchant(@NotNull Merchant merchant, boolean force);
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public InventoryView openMerchant(@NotNull Merchant merchant, boolean force);
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// Paper start - Add additional containers
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/**
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* Opens an empty anvil inventory window with the player's inventory
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* on the bottom.
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*
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* @param location The location to attach it to. If null, the player's
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* location is used.
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* @param force If false, and there is no anvil block at the location,
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* no inventory will be opened and null will be returned.
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* @return The newly opened inventory view, or null if it could not be
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* opened.
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*/
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@Nullable
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public InventoryView openAnvil(@Nullable Location location, boolean force);
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/**
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* Opens an empty cartography table inventory window with the player's inventory
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* on the bottom.
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*
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* @param location The location to attach it to. If null, the player's
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* location is used.
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* @param force If false, and there is no cartography table block at the location,
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* no inventory will be opened and null will be returned.
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* @return The newly opened inventory view, or null if it could not be
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* opened.
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*/
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@Nullable
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public InventoryView openCartographyTable(@Nullable Location location, boolean force);
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/**
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* Opens an empty grindstone inventory window with the player's inventory
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* on the bottom.
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*
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* @param location The location to attach it to. If null, the player's
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* location is used.
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* @param force If false, and there is no grindstone block at the location,
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* no inventory will be opened and null will be returned.
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* @return The newly opened inventory view, or null if it could not be
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* opened.
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*/
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@Nullable
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public InventoryView openGrindstone(@Nullable Location location, boolean force);
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/**
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* Opens an empty loom inventory window with the player's inventory
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* on the bottom.
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*
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* @param location The location to attach it to. If null, the player's
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* location is used.
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* @param force If false, and there is no loom block at the location,
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* no inventory will be opened and null will be returned.
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* @return The newly opened inventory view, or null if it could not be
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* opened.
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*/
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@Nullable
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public InventoryView openLoom(@Nullable Location location, boolean force);
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/**
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* Opens an empty smithing table inventory window with the player's inventory
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* on the bottom.
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*
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* @param location The location to attach it to. If null, the player's
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* location is used.
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* @param force If false, and there is no smithing table block at the location,
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* no inventory will be opened and null will be returned.
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* @return The newly opened inventory view, or null if it could not be
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* opened.
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*/
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@Nullable
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public InventoryView openSmithingTable(@Nullable Location location, boolean force);
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/**
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* Opens an empty stonecutter inventory window with the player's inventory
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* on the bottom.
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*
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* @param location The location to attach it to. If null, the player's
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* location is used.
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* @param force If false, and there is no stonecutter block at the location,
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* no inventory will be opened and null will be returned.
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* @return The newly opened inventory view, or null if it could not be
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* opened.
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*/
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@Nullable
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public InventoryView openStonecutter(@Nullable Location location, boolean force);
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// Paper end
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/**
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/**
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* Force-closes the currently open inventory view for this player, if any.
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* Force-closes the currently open inventory view for this player, if any.
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*/
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*/
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