Rebuild all patches using the new rebuild pattern
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@@ -9,7 +9,7 @@ This should hopefully avoid duplicate entities ever being created
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if the entity was to end up in 2 different chunk slices
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 6a40dddf46..0afa8a7ebd 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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@@ -58,7 +58,7 @@ index 6a40dddf46..0afa8a7ebd 100644
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return;
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}
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index a0379c6a77..838aa7da69 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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@@ -69,4 +69,3 @@ index a0379c6a77..838aa7da69 100644
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// Paper end
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public com.destroystokyo.paper.loottable.PaperLootableInventoryData lootableData; // Paper
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--
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