Rebuild all patches using the new rebuild pattern
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@@ -8,7 +8,7 @@ This allows you to solve an issue in vanilla behavior where:
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* On normal difficulty they will have a 50% of getting infected or dying.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index b773b750ae4..c3af4c9a9fe 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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@@ -22,7 +22,7 @@ index b773b750ae4..c3af4c9a9fe 100644
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
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index 8635d4f40ca..07ebc1d8161 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/EntityZombie.java
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+++ b/src/main/java/net/minecraft/server/EntityZombie.java
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@@ -0,0 +0,0 @@ public class EntityZombie extends EntityMonster {
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@@ -43,4 +43,3 @@ index 8635d4f40ca..07ebc1d8161 100644
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EntityVillager entityvillager = (EntityVillager) entityliving;
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EntityZombieVillager entityzombievillager = (EntityZombieVillager) EntityTypes.ZOMBIE_VILLAGER.a(this.world);
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--
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