Rebuild all patches using the new rebuild pattern

This commit is contained in:
Aikar
2020-05-06 05:48:49 -04:00
parent 45dc9552b1
commit 1127deb87d
711 changed files with 1736 additions and 2447 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Fix lag from explosions processing dead entities
diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
index eb7b8d94c8..a063d1bfaa 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/Explosion.java
+++ b/src/main/java/net/minecraft/server/Explosion.java
@@ -0,0 +0,0 @@ public class Explosion {
@@ -25,7 +25,7 @@ index eb7b8d94c8..a063d1bfaa 100644
for (int l1 = 0; l1 < list.size(); ++l1) {
diff --git a/src/main/java/net/minecraft/server/IEntitySelector.java b/src/main/java/net/minecraft/server/IEntitySelector.java
index c75ed9ddc1..c1f462d9d3 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/IEntitySelector.java
+++ b/src/main/java/net/minecraft/server/IEntitySelector.java
@@ -0,0 +0,0 @@ public final class IEntitySelector {
@@ -36,4 +36,3 @@ index c75ed9ddc1..c1f462d9d3 100644
public static final Predicate<Entity> e = (entity) -> {
return !(entity instanceof EntityHuman) || !entity.isSpectator() && !((EntityHuman) entity).isCreative();
};
--