Rebuild all patches using the new rebuild pattern

This commit is contained in:
Aikar
2020-05-06 05:48:49 -04:00
parent 45dc9552b1
commit 1127deb87d
711 changed files with 1736 additions and 2447 deletions

View File

@@ -13,7 +13,7 @@ it is triggering a massive movement velocity.
This will ensure that the servers position is synchronized anytime player is teleported.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 02bda8bee46..a188d9f3b60 100644
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
@@ -32,4 +32,3 @@ index 02bda8bee46..a188d9f3b60 100644
this.player.playerConnection.sendPacket(new PacketPlayOutPosition(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.teleportAwait));
}
--