Enforce Sync Chunk Unloads

Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
This commit is contained in:
Aikar
2017-01-07 16:08:16 -05:00
parent 24858ab25e
commit 11711a201d
2 changed files with 45 additions and 1 deletions

View File

@@ -7,7 +7,7 @@ Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 56f50296..63cdcdb8 100644
index 56f50296..2b6136fd 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -0,0 +0,0 @@ import org.bukkit.util.Vector;
@@ -15,9 +15,24 @@ index 56f50296..63cdcdb8 100644
public interface World extends PluginMessageRecipient, Metadatable {
+ // Paper start
+ /**
+ * @return The amount of Entities in this world
+ */
+ int getEntityCount();
+
+ /**
+ * @return The amount of Tile Entities in this world
+ */
+ int getTileEntityCount();
+
+ /**
+ * @return The amount of Tickable Tile Entities in this world
+ */
+ int getTickableTileEntityCount();
+
+ /**
+ * @return The amount of Chunks in this world
+ */
+ int getChunkCount();
+ // Paper end
+