Enforce Sync Chunk Unloads
Unloading Chunks async is extremely dangerous. This will force it to main the same way we handle async chunk loads.
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@@ -7,7 +7,7 @@ Provides counts without the ineffeciency of using .getEntities().size()
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which creates copy of the collections.
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 56f50296..63cdcdb8 100644
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index 56f50296..2b6136fd 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -0,0 +0,0 @@ import org.bukkit.util.Vector;
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@@ -15,9 +15,24 @@ index 56f50296..63cdcdb8 100644
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public interface World extends PluginMessageRecipient, Metadatable {
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+ // Paper start
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+ /**
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+ * @return The amount of Entities in this world
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+ */
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+ int getEntityCount();
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+
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+ /**
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+ * @return The amount of Tile Entities in this world
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+ */
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+ int getTileEntityCount();
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+
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+ /**
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+ * @return The amount of Tickable Tile Entities in this world
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+ */
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+ int getTickableTileEntityCount();
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+
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+ /**
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+ * @return The amount of Chunks in this world
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+ */
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+ int getChunkCount();
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+ // Paper end
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+
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