Port collision optimisation patch from Moonrise
Drop random ticking optimisation for now
This commit is contained in:
@@ -75,8 +75,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+ // Paper end - fix desync when a player is added to the tracker
|
||||
+
|
||||
public void sendChanges() {
|
||||
List<Entity> list = this.entity.getPassengers();
|
||||
|
||||
// Paper start - optimise collisions
|
||||
if (((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)this.entity).moonrise$isHardColliding()) {
|
||||
@@ -0,0 +0,0 @@ public class ServerEntity {
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user