Pillager patrol spawn settings and per player options
This adds config options for defining the spawn chance, spawn delay and spawn start day as well as toggles for handling the spawn delay and start day per player. (Based on the time played statistic) When not per player it will use the Vanilla mechanic of one delay per world and the world age for the start day.
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@@ -4,11 +4,71 @@
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@Override
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public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.disable) return 0; // Paper - Add option to disable pillager patrols
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.disable || world.paperConfig().entities.behavior.pillagerPatrols.spawnChance == 0) return 0; // Paper - Add option to disable pillager patrols & Pillager patrol spawn settings and per player options
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if (!spawnMonsters) {
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return 0;
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} else if (!world.getGameRules().getBoolean(GameRules.RULE_DO_PATROL_SPAWNING)) {
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@@ -116,7 +117,7 @@
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@@ -31,23 +32,51 @@
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} else {
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RandomSource randomsource = world.random;
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- --this.nextTick;
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- if (this.nextTick > 0) {
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+ // Paper start - Pillager patrol spawn settings and per player options
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+ // Random player selection moved up for per player spawning and configuration
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+ int j = world.players().size();
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+ if (j < 1) {
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return 0;
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+ }
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+
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+ net.minecraft.server.level.ServerPlayer entityhuman = world.players().get(randomsource.nextInt(j));
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+ if (entityhuman.isSpectator()) {
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+ return 0;
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+ }
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+
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+ int patrolSpawnDelay;
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.perPlayer) {
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+ --entityhuman.patrolSpawnDelay;
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+ patrolSpawnDelay = entityhuman.patrolSpawnDelay;
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} else {
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- this.nextTick += 12000 + randomsource.nextInt(1200);
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- long i = world.getDayTime() / 24000L;
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+ this.nextTick--;
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+ patrolSpawnDelay = this.nextTick;
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+ }
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- if (i >= 5L && world.isDay()) {
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- if (randomsource.nextInt(5) != 0) {
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+ if (patrolSpawnDelay > 0) {
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+ return 0;
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+ } else {
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+ long days;
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.start.perPlayer) {
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+ days = entityhuman.getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.PLAY_TIME)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang
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+ } else {
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+ days = world.getDayTime() / 24000L;
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+ }
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+ if (world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.perPlayer) {
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+ entityhuman.patrolSpawnDelay += world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.ticks + randomsource.nextInt(1200);
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+ } else {
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+ this.nextTick += world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.ticks + randomsource.nextInt(1200);
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+ }
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+
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+ if (days >= world.paperConfig().entities.behavior.pillagerPatrols.start.day && world.isDay()) {
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+ if (randomsource.nextDouble() >= world.paperConfig().entities.behavior.pillagerPatrols.spawnChance) {
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+ // Paper end - Pillager patrol spawn settings and per player options
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return 0;
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} else {
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- int j = world.players().size();
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if (j < 1) {
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return 0;
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} else {
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- Player entityhuman = (Player) world.players().get(randomsource.nextInt(j));
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if (entityhuman.isSpectator()) {
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return 0;
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@@ -116,7 +145,7 @@
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entitymonsterpatrolling.setPos((double) pos.getX(), (double) pos.getY(), (double) pos.getZ());
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entitymonsterpatrolling.finalizeSpawn(world, world.getCurrentDifficultyAt(pos), EntitySpawnReason.PATROL, (SpawnGroupData) null);
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