diff --git a/Spigot-Server-Patches/Don-t-save-Proto-Chunks.patch b/Spigot-Server-Patches/Don-t-save-Proto-Chunks.patch index 22b02fd00..06223071d 100644 --- a/Spigot-Server-Patches/Don-t-save-Proto-Chunks.patch +++ b/Spigot-Server-Patches/Don-t-save-Proto-Chunks.patch @@ -8,14 +8,14 @@ the loadChunk method refuses to acknoledge they exists, and will restart a new chunk generation process to begin with, so saving them serves no benefit. diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java -index c7bc4cc363..2244d65ee6 100644 +index c7bc4cc36..1cf516192 100644 --- a/src/main/java/net/minecraft/server/PlayerChunkMap.java +++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java @@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { } public boolean saveChunk(IChunkAccess ichunkaccess, boolean save) { -+ if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return false; } // Paper - don't save proto chunks ++ if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return true; } // Paper - don't save proto chunks // CraftBukkit end this.n.a(ichunkaccess.getPos()); if (!save) { // CraftBukkit