Implement SoundCategory for playing sounds.
By: LukBukkit <luk.bukkit@gmail.com>
This commit is contained in:
@@ -1155,6 +1155,34 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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void playSound(Location location, String sound, float volume, float pitch);
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/**
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* Play a Sound at the provided Location in the World.
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* <p>
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* This function will fail silently if Location or Sound are null.
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*
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* @param location The location to play the sound
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* @param sound The sound to play
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* @param category the category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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void playSound(Location location, Sound sound, SoundCategory category, float volume, float pitch);
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/**
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* Play a Sound at the provided Location in the World.
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* <p>
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* This function will fail silently if Location or Sound are null. No sound
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* will be heard by the players if their clients do not have the respective
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* sound for the value passed.
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*
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* @param location the location to play the sound
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* @param sound the internal sound name to play
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* @param category the category of the sound
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* @param volume the volume of the sound
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* @param pitch the pitch of the sound
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*/
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void playSound(Location location, String sound, SoundCategory category, float volume, float pitch);
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/**
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* Get existing rules
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*
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