#795: Add methods to modify the rate of regeneration and starvation
By: Martoph <sager1018@gmail.com>
This commit is contained in:
@@ -1,10 +1,15 @@
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--- a/net/minecraft/server/FoodMetaData.java
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+++ b/net/minecraft/server/FoodMetaData.java
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@@ -6,9 +6,17 @@
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@@ -6,9 +6,22 @@
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public float saturationLevel = 5.0F;
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public float exhaustionLevel;
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private int foodTickTimer;
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+ private EntityHuman entityhuman; // CraftBukkit
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+ // CraftBukkit start
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+ private EntityHuman entityhuman;
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+ public int saturatedRegenRate = 10;
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+ public int unsaturatedRegenRate = 80;
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+ public int starvationRate = 80;
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+ // CraftBukkit end
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private int e = 20;
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- public FoodMetaData() {}
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@@ -19,26 +24,26 @@
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public void eat(int i, float f) {
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this.foodLevel = Math.min(i + this.foodLevel, 20);
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@@ -18,8 +26,17 @@
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@@ -18,8 +31,17 @@
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public void a(Item item, ItemStack itemstack) {
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if (item.isFood()) {
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FoodInfo foodinfo = item.getFoodInfo();
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+ // CraftBukkit start
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+ int oldFoodLevel = foodLevel;
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- this.eat(foodinfo.getNutrition(), foodinfo.getSaturationModifier());
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+
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+ org.bukkit.event.entity.FoodLevelChangeEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callFoodLevelChangeEvent(entityhuman, foodinfo.getNutrition() + oldFoodLevel, itemstack);
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+
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+ if (!event.isCancelled()) {
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+ this.eat(event.getFoodLevel() - oldFoodLevel, foodinfo.getSaturationModifier());
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+ }
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+
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- this.eat(foodinfo.getNutrition(), foodinfo.getSaturationModifier());
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+ ((EntityPlayer) entityhuman).getBukkitEntity().sendHealthUpdate();
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+ // CraftBukkit end
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}
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}
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@@ -33,7 +50,15 @@
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@@ -33,7 +55,15 @@
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if (this.saturationLevel > 0.0F) {
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this.saturationLevel = Math.max(this.saturationLevel - 1.0F, 0.0F);
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} else if (enumdifficulty != EnumDifficulty.PEACEFUL) {
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@@ -55,8 +60,12 @@
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}
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}
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@@ -44,15 +69,17 @@
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if (this.foodTickTimer >= 10) {
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@@ -41,23 +71,25 @@
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if (flag && this.saturationLevel > 0.0F && entityhuman.eJ() && this.foodLevel >= 20) {
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++this.foodTickTimer;
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- if (this.foodTickTimer >= 10) {
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+ if (this.foodTickTimer >= this.saturatedRegenRate) { // CraftBukkit
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float f = Math.min(this.saturationLevel, 6.0F);
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- entityhuman.heal(f / 6.0F);
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@@ -68,12 +77,19 @@
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}
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} else if (flag && this.foodLevel >= 18 && entityhuman.eJ()) {
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++this.foodTickTimer;
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if (this.foodTickTimer >= 80) {
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- if (this.foodTickTimer >= 80) {
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- entityhuman.heal(1.0F);
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- this.a(6.0F);
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+ if (this.foodTickTimer >= this.unsaturatedRegenRate) { // CraftBukkit - add regen rate manipulation
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+ entityhuman.heal(1.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
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+ // this.a(6.0F); CraftBukkit - EntityExhaustionEvent
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+ entityhuman.applyExhaustion(6.0f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
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this.foodTickTimer = 0;
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}
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} else if (this.foodLevel <= 0) {
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++this.foodTickTimer;
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- if (this.foodTickTimer >= 80) {
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+ if (this.foodTickTimer >= this.starvationRate) { // CraftBukkit - add regen rate manipulation
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if (entityhuman.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || entityhuman.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL) {
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entityhuman.damageEntity(DamageSource.STARVE, 1.0F);
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}
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