[ci skip] Add more identifying patch comments
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@@ -15,7 +15,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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private final GateBehavior.OrderPolicy orderPolicy;
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private final GateBehavior.RunningPolicy runningPolicy;
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- private final ShufflingList<BehaviorControl<? super E>> behaviors = new ShufflingList<>();
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+ private final ShufflingList<BehaviorControl<? super E>> behaviors = new ShufflingList<>(false); // Paper - don't use a clone
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+ private final ShufflingList<BehaviorControl<? super E>> behaviors = new ShufflingList<>(false); // Paper - Fix Concurrency issue in ShufflingList during worldgen
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private Behavior.Status status = Behavior.Status.STOPPED;
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public GateBehavior(Map<MemoryModuleType<?>, MemoryStatus> requiredMemoryState, Set<MemoryModuleType<?>> memoriesToForgetWhenStopped, GateBehavior.OrderPolicy order, GateBehavior.RunningPolicy runMode, List<Pair<? extends BehaviorControl<? super E>, Integer>> tasks) {
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@@ -27,25 +27,25 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public class ShufflingList<U> implements Iterable<U> {
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protected final List<ShufflingList.WeightedEntry<U>> entries;
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private final RandomSource random = RandomSource.create();
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+ private final boolean isUnsafe; // Paper
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+ private final boolean isUnsafe; // Paper - Fix Concurrency issue in ShufflingList during worldgen
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public ShufflingList() {
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+ // Paper start
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+ // Paper start - Fix Concurrency issue in ShufflingList during worldgen
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+ this(true);
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+ }
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+ public ShufflingList(boolean isUnsafe) {
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+ this.isUnsafe = isUnsafe;
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+ // Paper end
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+ // Paper end - Fix Concurrency issue in ShufflingList during worldgen
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this.entries = Lists.newArrayList();
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}
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private ShufflingList(List<ShufflingList.WeightedEntry<U>> list) {
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+ // Paper start
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+ // Paper start - Fix Concurrency issue in ShufflingList during worldgen
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+ this(list, true);
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+ }
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+ private ShufflingList(List<ShufflingList.WeightedEntry<U>> list, boolean isUnsafe) {
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+ this.isUnsafe = isUnsafe;
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+ // Paper end
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+ // Paper end - Fix Concurrency issue in ShufflingList during worldgen
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this.entries = Lists.newArrayList(list);
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}
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@@ -58,12 +58,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- });
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- this.entries.sort(Comparator.comparingDouble(ShufflingList.WeightedEntry::getRandWeight));
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- return this;
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+ // Paper start - make concurrent safe, work off a clone of the list
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+ // Paper start - Fix Concurrency issue in ShufflingList during worldgen
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+ List<ShufflingList.WeightedEntry<U>> list = this.isUnsafe ? Lists.newArrayList(this.entries) : this.entries;
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+ list.forEach(entry -> entry.setRandom(this.random.nextFloat()));
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+ list.sort(Comparator.comparingDouble(ShufflingList.WeightedEntry::getRandWeight));
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+ return this.isUnsafe ? new ShufflingList<>(list, this.isUnsafe) : this;
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+ // Paper end
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+ // Paper end - Fix Concurrency issue in ShufflingList during worldgen
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}
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public Stream<U> stream() {
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