[ci skip] Add more identifying patch comments
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@@ -18,7 +18,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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entityenderdragon.moveTo((double) this.origin.getX(), (double) (128 + this.origin.getY()), (double) this.origin.getZ(), this.level.random.nextFloat() * 360.0F, 0.0F);
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this.level.addFreshEntity(entityenderdragon);
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this.dragonUUID = entityenderdragon.getUUID();
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+ this.resetSpikeCrystals(); // Paper
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+ this.resetSpikeCrystals(); // Paper - Reset ender crystals on dragon spawn
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}
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return entityenderdragon;
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