even even even even even even even even even even even
even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even more work
This commit is contained in:
27
patches/server/Enforce-Sync-Player-Saves.patch
Normal file
27
patches/server/Enforce-Sync-Player-Saves.patch
Normal file
@@ -0,0 +1,27 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Aikar <aikar@aikar.co>
|
||||
Date: Sat, 7 Jan 2017 15:41:58 -0500
|
||||
Subject: [PATCH] Enforce Sync Player Saves
|
||||
|
||||
Saving players async is extremely dangerous. This will force it to main
|
||||
the same way we handle async chunk loads.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
||||
@@ -0,0 +0,0 @@ public abstract class PlayerList {
|
||||
}
|
||||
|
||||
public void saveAll() {
|
||||
+ net.minecraft.server.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
|
||||
MinecraftTimings.savePlayers.startTiming(); // Paper
|
||||
for (int i = 0; i < this.players.size(); ++i) {
|
||||
- this.save((ServerPlayer) this.players.get(i));
|
||||
+ this.save(this.players.get(i));
|
||||
}
|
||||
MinecraftTimings.savePlayers.stopTiming(); // Paper
|
||||
+ return null; }); // Paper - ensure main
|
||||
}
|
||||
|
||||
public UserWhiteList getWhiteList() {
|
||||
Reference in New Issue
Block a user