Rename baby zombie movement config option
This option does not set the absolute speed of the entity as the name implies. It sets a modifier. The default (vanilla) value of `0.5` sets the baby zombie to move at 50% faster than the base speed. A negative value like `-0.4` would set them to move at 40% slower. There should be no functional changes as a result of this change, it's just clarifying the config name.
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@@ -11,7 +11,7 @@ For people who want all chunks to be treated equally, you can chose a fixed valu
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This allows to fine-tune vanilla gameplay.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 2a71381d..bcf4dc52 100644
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index b910b648f..4afd7553d 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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@@ -30,7 +30,7 @@ index 2a71381d..bcf4dc52 100644
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 591c823b..3d366dde 100644
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index 2dbfca3f0..85e17253d 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
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