Rename baby zombie movement config option

This option does not set the absolute speed of the entity as the name
implies. It sets a modifier. The default (vanilla) value of `0.5` sets
the baby zombie to move at 50% faster than the base speed.

A negative value like `-0.4` would set them to move at 40% slower.

There should be no functional changes as a result of this change, it's
just clarifying the config name.
This commit is contained in:
Zach Brown
2019-10-26 17:55:58 -05:00
parent 5ea1d44339
commit 1c87d2c4b4
60 changed files with 171 additions and 181 deletions

View File

@@ -6,7 +6,7 @@ Subject: [PATCH] Configurable Non Player Arrow Despawn Rate
Can set a much shorter despawn rate for arrows that players can not pick up.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 89556dc94a..98049567f4 100644
index aaa1b60f9..b72da38a7 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
@@ -30,7 +30,7 @@ index 89556dc94a..98049567f4 100644
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
index 2c0034cf76..44ea39e3d1 100644
index e83b50ed4..2b829abac 100644
--- a/src/main/java/net/minecraft/server/EntityArrow.java
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -0,0 +0,0 @@ public abstract class EntityArrow extends Entity implements IProjectile {